Disclaimer: This Guide does not contain ALL playstyles, builds, preferences. Me, myself and I do not know everything there is to know about the Songweaver subclass. Weβre just here to have fun! 
This guide is rather detailed so any omissions of certain datas are to be expected, please feel free to point them out.
Youβre more than welcomed to correct and/or contribute to the guide! :ShroomSquishy: (No minmax, no sweats, no propaganda, please)
Especially for grammar, typos, weird phrasing. Thank you!
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So what is a Songweaver?
A Songweaver is a mage subclass that specialises in healing and shielding, while providing damage amplification, movement speed, and mana regeneration to the team. The kit may seem complicated at first glance, but thereβs nothing to worry about. Iβll break it down below, starting with the perks:
Song Magic (Perk 1)
- This perk allows Songweavers to gain Encore stacks from their skills. Each stack grants 15% mana regeneration, up to a maximum of 6 stacks.
- At 4 Encore stacks, all abilities (except Aria Waves) are upgraded into their Encored versions.
- This perk enhances Songweaversβ healing and shielding power (HSP) to allies, but weakens the healing and shielding they receive themselves.
Scaling (As of 16 December 2025)
- 1 INT stat point = +0.35% HSP
- Self HSP reduction calculated via -50% + 0.4% per VIT
Reverb (Perk 2)
- ALL non-Songweaver abilities deal 35% less damage.
- 7.5% of the damage you lose gets stored as Reverb stacks for 20 seconds.
- Maximum stacks: 200 + 500% INT + 300% VIT.
- You can use these stacks to boost your healing up to 40%.
- You can use these stacks to boost your shielding up to 30%.
Q: So is it important to stack Reverb before using Songweaverβs skills?
A: Absolutely. 40% healing and 30% shielding is huge, especially in harder game modes like Tal Rey, or events like Comms, HW, XMAS, etc. Try to gain reverb stacks as much as possible, it is one of the two main perks of Songweaver after all.
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βββNow that we have covered the perks, letβs dive into the actual kit that makes up a Songweaverβββ
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Songweaver's Kit!
Tempo
- Once used on an ally, increase Encore stack by 1. An Encore stack will not be given if Tempo is applied to yourself.
- Once bestowed with Tempo, your allies ( or yourself) gain movement speed, mana regeneration and increased healing and shielding.
Encored Tempo
- Grants yourself and up to 5 allies with Tempo at once.
- If the target already has Tempo, restore certain amount of MP + 15% of their missing MP.
- Scaling (As of 16 December 2025)
- 1 INT = 0.15% HSP (ONLY applies when Tempo is active, rest HSP buff will be from Song Magic.)
Tempo is often overlooked as just a skill to boost walkspeed, but in reality itβs the backbone of what makes Songweaversβ heals and shields so powerful. Remember to use Tempo whenever available!
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Mending Melody
- This ability heals yourself and up to 2 allies, prioritising allies with the lowest HP.
- Grants 1 Encore stack per allies healed (Self does not count).
Encored Mending Melody
- The Encored state of Mending Melody heals yourself and up to 5 other allies, while spawning a healing zone that heals for 3 seconds.
- The healing zone provides minor healing per tick compared to the initial heal.
Mending Melody is arguably the most important ability for Songweavers. It provides consistent party-wide survivability, allowing your team to stay in combat without constantly risking death.
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Safeguard
- This ability shields yourself and up to 2 nearest allies, gaining 1 Encore stack only after the shield receives damage.
- The shield has a set duration and will disappear even if no damage was taken.
Encored Safeguard
- The encored state of Safeguard shields yourself and up to 5 other allies in a radius, the received shielding increased from the non-Encored state.
This ability is crucial to the partyβs survivability from lethal damage that Mending Melody alone could not compensate for. Safeguard is also useful when trying to avoid damage altogether.
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Vibrato
- Links you with the nearest ally (excluding yourself)
- While linked, you fire musical notes at enemies that your ally damages
- Gain 1 Encore stack after firing 8 notes
- Synchronised (while linked):
- Your linked ally deals increased damage (up to 35% at max upgrade)
- Firing notes extends the link duration
Encored Vibrato
- All nearby allies fire a burst of empowered notes at the enemy closest to you, dealing damage to a single enemy.
Vibrato is a damage amplification and synergy ability, rewarding good positioning and coordinated play. (Although itβs scuff at times) It shines when paired with high DPS allies, significantly boosting team damage while generating encore through sustained combat.
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Soothing Song
- Sends out 3 enemy-seeking musical notes that damage enemies and apply 1 stack of Drowsy.
- Enemies that reach **2 **stacks of Drowsy are put Asleep.
- Status
- Drowsy - slows and grounds enemies.
- Asleep stuns the target. Taking damage ends the effect early, causing a burst of damage and applying Grouchy.
- Grouchy - causes the target to take increased damage from all sources.
Encored Soothing Song
- Summons a musical note at a target location that deals area damage every second for 3 seconds. Each tick applies 1 stack of Drowsy.
- Enemies with 2 stacks of Drowsy are put Asleep.
Arguably the most complicated ability in this kit in theory. However, this ability is similar to Bardβs Lullaby. This ability is most useful in scenarios with a lot of mobs or PVP events (Tribute War, Colo).
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Aria Wave
- This ability fires off notes in the shape of a circular sector that gets bigger the further it travels. The notes heals allies that come into contact with it and inflict damage to enemies upon contact.
- Each ally healed or enemy hit grants 1 encore stack.
- The notes can bounce off terrain, creating a small AOE around it, damaging and/or healing enemies/allies respectively.
While this ability may seem trivial as compared to the rest of the kit, Aria Wave plays an important role as an Encore generating ability, making it easier for Songweavers to cycle back to their Encored abilities faster.
A little tip for using Aria Wave:
It can be used to refresh the Encore stacks, in case you want to keep it for a duration.
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Alright, that shouldβve deepened your understanding of Songweaverβs kit, let us talk about the stats and skills distributions! 
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PVE Section
Recommended Stats (PVE):
Beginners
- 20 STR
- 150 VIT
- 20 DEX
- Rest INT
Intermediate
- 20 STR (Optional if you still have bad stamina management)
- 90 VIT
- 20 DEX
- Rest INT
End Game
- 20 STR (Optional if you still have bad stamina management)
- 30 VIT (10% ABR)
- 70 DEX
- Rest INT (Minmax healing, less HP)
Q: Why 20 STR?
A: At 20 STR, a perk called ENDURANCE takes effect, giving you an additionally stamina. This is especially useful since mages suffer from mobility issues. Even more so with Songweavers, as some Encored abilities prevent you from moving while casting (Similar to Thundercall).
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Recommended Skills (PVE):
Songweaverβs Skill Tree
Tempo
- 5/5
Mending Melody
- Sotto 2/5
- Allegro 5/5
Safeguard
- Sotto 5/5
- Allegro 1/5
Vibrato
- Forte 5/5
Q: Why not upgrade Soothing Song and Aria Wave?
A: Soothing Song is rarely used in most cases, with the exception of Mapoc, Tal Rey first room and PVP based game modes. Although Aria Wave is good for generating Encore, it functions well even without upgrades, allowing those skill points to be invested into other abilities like Mending Melody or Safeguard instead.
Mage Skill Tree
Zap
- 4/5 Jolt
- 3/3 Fork
Blink
- 5/5
Multi Bomb
- 5/5 Nova
Thundercall
- 3/3 Tempest
- 3/3 Chain
This allows for ~581.6 Reverb stacks per rotation and leave room for Agave staff (If you still use it)
Tested for reverb stacks using the following gears:
- Full Ancient Whimsical Set
- Full Ancient Keen Jade Staff
- Dunestrider boots
- No XX
[Stats used for testing Reverb stacks]- 216 INT, 90 VIT, 70 DEX
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Recommended gears (PVE)
Disclaimer: For simplicity, all gears used for testing are fully ancient to their base stats, this is to give you the general idea of how the gears are at max reforge.
Examples: Holo Helm β Ancient VIT /// Whimsical Hat β Ancient INT
Headgears
-
Archaeomagus Hat (60 INT, 22 VIT)
- Cheap to curse, easily obtainable. It has the highest stats across the headgears. Recommended for new SW.
-
Chainloom Hat (61 stats)
- Decent stats, Tier 2 passive is useful if youβre trying to do damage while supporting your party members.
-
Sad Gingerbread Head (75 INT)
- A limited item during Christmas but provides one of the highest stats in the game. Perfect if you happen to have some in your inventory to curse. Other than that, I do not recommend specifically grinding for them.
-
Glad Gingerbread Head (75 VIT)
- Another limited item from the Christmas event, Only recommended if you have some in your inventory, that is GT and above.
-
Charged Jellyfish Cap (50 INT, 25 DEX)
- A little difficult to curse and reforge but has very high INT stats, DEX for CD reduction (70 DEX) as well. A good option if you prefer lower CD for QOL/easier gameplay.
-
Supercharged Jellyfish Cap (50 INT, 26 VIT)
- A little difficult to curse and reforge but very high stats for INT, and VIT for survivability.
-
Whimsical Hat (69 INT)
- A great option if your gears lack ABR and/or just starting out SW.
-
Dragon Hat (12.5 VIT, 54 INT)
- Not a great option overall but high stats point.
-
Royal Mage Hat (63 INT)
- Cheap to curse, easily obtainable.
-
Forgotten Crown (62 INT, 15% warding)
- Rather expensive to reforge/ curse, but the 15% warding is nice if you have low VIT/canβt dodge to save your life (literally).
-
Mythic Elf Hat (57 INT)
- Very high ABR (30%) and decent stats, the only downsides is taking 15% more physical damage, lowering survivability. Recommended for builds with higher VIT.
-
Holo Helm (56 VIT, 5 HSP)
- Cheap to curse, easily obtainable. The 5% base HSP is nice too. Recommended if you have trouble staying alive for Comm/ Tal Rey due to its Failsafe Protocol.
-
Decrepit Hat (56 INT, -18 VIT)
- Lower stats (38 full ANC) but with a very rewarding ABR (36%) , a good option if you donβt have the Elf Hat. This hat has -VIT points so keep that in mind.
-
Pilgrim Hat (250 Max HP, 46 VIT)
- A fine option for survivability, though Iβd only recommend this hat if you have Tier 2 activated.
-
Snel Helmet (84 INT, -54 DEX, 10% HSP)
- A vague choice but with the built in 10% HSP, this helmet could work if you solely wants stronger heals and disregard CD reduction.
Did not make the list:
- Depth Scryer Hat: Expensive to reforge, low stats (44 INT, +10% ABR)
- Sunken crown: Expensive to reforge, low stats (40 INT, +175 Max MP)
- Elf Hat: Too expensive to curse since it can go kaboom, plus we already have an indestructible one.
- Mushroom Hero Hat: Too expensive to reforge, subpar stats.
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Armours
-
Archaeomagus Robes
- As cheap as it gets. High stats, easily obtainable and curse. Highly recommended for new SW or SW on a budget.
-
Whimsical Robes
- A rather niche robes as of now, but has high stats and good for Comm Events or any Events that has high player counts. Still recommended for new SW.
-
Christmas Sweater
- This robes basically turn you into a walking campfire, healing comrades proportional to their max hp. The heals to less tanky classes are not noticible but is a nice passive heal for everyone around you.
-
Pilgrim Waistcoat
- Another niche item but could come in handy once you hit Tier 3 with the 10% damage reduction from all sources. Only recommended for use if you have rolled extra HSP on it, otherwise stick to the pants of this set if you still want T1 effect for extra healing for yourself.
-
Mythic Elf Robes
- Unlimited potential if your pocket is deep enough. 15% base ABR is nice with the downside of taking 15% more physical damage. Only recommended once you can consistently live on 30 VIT.
-
Mythic Mush Armor
- Another mythic item, I wouldnβt really recommend this for anything but if this is your last resort.. do what you gotta.
-
Wicked Witch Robes
- A fine option with decent stats and potential for you to deal more damage as itβs perk provides crit. A more beginner friendly version of Sol Minister Robes as itβs easier to keep stack on the crit buff. Once again should only be used if it has rolled HSP.
-
Royal Mage Robes
- Relatively easy to obtain, decent to high stats. Not recommended at all unless it rolled high HSP.
-
Sol Minister Robes
- A perfect robes for Songweavers who want to deal more damage without sacrificing too much of their support capabilities. Not recommended for new SW since it has a totally different rotation to stackkeep, and has to roll HSP to be usable for SW.
Did not make the list:
- Elf Robes: Too expensive to curse since it can go kaboom, plus we already have an indestructible one.
- Capra Robes: Hard to obtain and curse. Should only be used if it rolled HSP and you have nothing else.
- Monk Garment: Although they are cheap to curse and widely available, Warding is not necessarily good on SW if itβs the only thing the item offers. Monk Garment lacks the core stats that SW value, making it a poor choice despite its Warding, as raw INT, VIT, and overall scaling contribute far more to survivability and effectiveness than Warding alone ever could.
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Boots:
-
Gingerbread Leggings
- Highest walkspeed boots a SW can use, highly recommended for those with mobility issues.
-
Dunestrider Boots
- A more balanced version of the Gingerbread Leggings, with 3 walkspeed and 1.5 stamina, interchangeable with Gingerbread Leggings for those who missed it during Christmas.
-
Mushroom Boots/Mythic Mushroom Boots
- The holy grail to those who loves jumping or are terrible at managing their stamina. The boots grant 30%/60% less stamina usage on jumps for normal and mythic mushroom boots respectively. Highly recommended for beginners.
-
Cowboy Boots
- Perfect for those who canβt hit the stat points. 12 DEX is a lot for SW, highly recommended for new SW/ those who canβt hit 70 DEX.
-
Yeti/Explorerβs Yeti Fur Boots
- This boots increase survivability, with +5/10 VIT and HP recovery respectively. I recommend this to anyone who struggles to stay alive or just want a little stat increase.
-
Pilgrim Pants
- This item offers a nice 30% knockback reduction, which could help you retain control over your character a little easier. Only recommended if you have Tier 2 and above activated.
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Tomes
-
Monarch Keeperβs Tome
- Easily the best tome for Songweaver, with its Perk and high INT. Recommended over other tomes even at full ancient.
-
Cornucopia
- With movement speed + CD reduction perk and the 10% HSP, it comes in handy after the recent Songweaver nerf. Recommended if you still dont have Monarch or prefer more movement speed.
-
Jade Tome
- Cheap to cruse, easily obtainable. Recommended for new Songweavers trying to get ABR/ stats.
-
Fusion Tome
- Lots of supply, base 5% ABR is nice. Recommended only if it has a really high ABR or Contriweaver.
Did not make the list:
- Chainloom Tome: Perks from tomes such as Monarch Keeperβs Tome and Cornucopia is just too valuable to be exchanged for Tier 1/2. If you want Tier 1 perk, use Chainloom Hat.
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Weapons
-
Jade Staff
- After the recent nerf on Dragon Eye Staff, Jade Staff are now back in meta with itβs burst heal. Furthermore Jade Starves are very easy to get, as compared to Dragon Eye Staff.
-
Dragon Eye Staff
- Following the recent nerf of the staff, the Dragon Eye Staffβs usage has been changed to more of a semi-burst heal, similar to the Jade staff. However, this weapon allows for more flexibility due to its perk, making it more popular among new SW.
Did not make the list:
- Agave Staff: After the heavy nerf, the Agave staff barely does any healing and the MP recover anymore. Tempo clears this item.
- **Mythic Ornamental Branch:**Jade staff is so easy to obtain. Use that instead.
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PVP Section
Recommended Stats (PVP):
Support Weaver
- 20 STR (Stamina)
- 150 VIT
- 70 DEX
- Rest INT
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Recommended Skills (PVP):
Songweaverβs Skill Tree
Mending Melody
- Sotto 2/5
- Allegro 5/5
Safeguard
- Sotto 3/5
- Allegro 0/5
Vibrato
- Forte 5/5
Aria Wave
- Sereno 3/3
Mage Skill Tree
Zap
- Jolt 4/5
- Fork 3/3
Blink
- 5/5
Multi Bomb
- Nova 5/5
Thundercall
- Tempest 3/3
- Chain 3/3
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Recommended gears (PVP)
Disclaimer: For simplicity, all gears used for testing are fully ancient to their base stats
Examples: Holo Helm β Ancient VIT /// Whimsical Hat β Ancient INT
I donβt personally do a lot of PVP as a Songweaver myself so feel free to correct and/or share your knowledge!
Headgears
-
Holo Helm
- Mostly a stat stick with a nice passive, recommended if you roll warding/HSP/block chance on it.
-
Chainloom Hat
- Another stat stick with damage potential (T2), recommended for more stats/ dps.
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hi
- hi
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hi
- hi
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Armours
-
Shell Chestplate
- High defense, and a handy perk to go along with it for even more survivability! Recommended for all pvpweavers.
-
Mythic Mush Armor
- A piece of equipment with limitless potential, recommended for those who really want a dedicated stat stick for armor.
-
Archaeomagus Robes
- A cheper stat stick alternative to the Mushroom Armor.
Did not make the list:
- Christmas Sweater: Warmth doesnβt work in pvp.
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Boots
-
Gingerbread Leggings
- High walkspeed can save you from sticky situation/running away from those sweaty assassins.
-
Dunestrider Boots
- A vanilla option if you have nothing else to use. Always a good option.
-
Cowboy Boots
- A suitable choice if you lack stat points.
-
Yeti/Explorerβs Yeti Fur Boots
- This boots increase survivability, with +5/10 VIT and HP recovery respectively. Another stat sitck if you have nothing else to wear.
-
Pilgrim Pants
- Tier 1 paired with the 5 VIT perk allows regeneration (adventurer skill) to heal you for 800 HP.
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Tomes
-
Monarch Keeperβs Tome
- Despite the PVP healing nerf, Monarch still keeps its place as it still grants extra HSP to you.
-
Fusion Tome
- Fusion bomb in PVP can be devastating if used at the right moment, dealing huge AOE damage to enemies.
-
Chainloom Tome
- Extra Mana refund from T1 or Damage from T2 can be valuable during PVP.
-
Cornucopia
- Free 10% HSP no drawbacks.
-
Jade Tome
- Easy to curse, good if youβre going for damage weaver.
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Weapons
-
Jade Staff
- A good burst heal + damage to your surrounding, easy to curse as well.
-
Dragon Eye Staff
- A good alternative to just plant the orb and run away.
-
Cold Webbed Staff
- A decent choice for some damage although going full heals would be better.
Did not make the list:
- Agave Staff: After the heavy nerf, the Agave staff barely does any healing and the MP recover anymore. Tempo clears this item.
- Peppermint Staff: Would not recommend since you have to hit other players with zap/thundercall/multibomb to actually start doing some damage. Vibrato doesnβt proc the perk.
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Tal Rey Section
Recommended Stats (Tal Rey):
Songweaver
- 20 STR (Stamina)
- 50 VIT
- 70 DEX
- Rest INT
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Recommended Skills (Tal Rey):
Songweaverβs Skill Tree
Tempo
- 5/5
Mending Melody
- Sotto 2/5
- Allegro 5/5
Safeguard
- Sotto 5/5
- Allegro 1/5
Vibrato
- Forte 5/5
Mage Skill Tree
Zap
- Jolt 4/5
- Fork 3/3
Blink
- 5/5
Multi Bomb
- Nova 5/5
Thundercall
- Tempest 3/3
- Chain 3/3
ΰ¨ΰ§ ββββββββ ΰ¨ΰ§ ββββββββ ΰ¨ΰ§ ββββββββ ΰ¨ΰ§ ββββββββ ΰ¨ΰ§ ββββββββ ΰ¨ΰ§
Recommended gears (Tal Rey)
Disclaimer: For simplicity, all gears used for testing are fully ancient to their base stats
Examples: Holo Helm β Ancient VIT /// Whimsical Hat β Ancient INT
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Headgears
-
Mythic Elf Hat (57 INT)
- Huge ABR with no negative stats, no downsides in Tal Rey since he does Magical Damage. Top pick.
-
Holo Helm (56 VIT, 5 HSP)
- Failsafe Protocol can come in clutch during a ridiculous combo from Tal Rey, and even if youβre running fine without triggering Failsafe, itβs still provides a peace of mind.
-
Decrepit Hat (56 INT, -18 VIT)
- Huge ABR in Tal Rey meant you could play it safe and heal from a distance, useful if you canβt dodge to save your life.
-
Chainloom Hat (83 stats, -2 walkspeed)
- High stats, Tier 2 passive is useful if youβre trying to do damage while supporting your party members.
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Armours
-
Archaeomagus Robes
- A stat stick, if you happen to get your hands on good Arch Robes, use it.
-
** Christmas Sweater**
- Underrated in terms of healing capabilities, basically turning yourself into a campfire. Overall a better option than Arch Robes even with full ancient.
-
Mythic Elf Robes
- The Robes with limitless potential, basically a stat stick with ABR if youβre willing to spend plats on it. Only recommended if you have a goated one.
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Whimsical Robes
- Still viable in Tal Rey although a decent Arch Robes will most definitely be better. Only recommended if this is the only SW robes you have.
Did not make the list:
- Sol Minister Robes: Hard to keep stack while being on top of healing/shielding your mates.
- Wicked Witch Robes: Sol Minister Robes.
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Boots
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Gingerbread Leggings
- Highest walkspeed boots a SW can use, amazing for doing buttons at toni, masks and especially during Tal Reyβs Boss Fight.
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Dunestrider Boots
- The additional stamina comes in handy during Tal Rey boss fight, highly recommended if you have poor stamina management.
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Mushroom Boots/Mythic Mushroom Boots
- The holy grail to those who loves jumping or are terrible at managing their stamina. The boots grant 30%/60% less stamina usage on jumps for normal and mythic mushroom boots respectively. Highly recommended for Tal Rey.
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Cowboy Boots
- Perfect for those who canβt hit the stat points. 12 DEX is a lot for SW, highly recommended for new SW/ those who canβt hit 70 DEX.
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Yeti/Explorerβs Yeti Fur Boots
- This boots increase survivability, with +5/10 VIT and HP recovery respectively. The HP recovery comes in useful during the Aqua room and Tal Rey Boss Fight, as it heals you passively instead of having to use consumables, which should be saved for emergency only.
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Ice Skates
- A new addition to the game, fun to use, boost speed, and a little hard to use. But a definitely a fun addition to your endless Tal Rey experience.
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Tomes
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Monarch Keeperβs Tome
- Additional HSP is always welcomed, though at the expense of diminishing your own healing and shielding.
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Fusion Tome
- If you want to do some damage as well, fusion is perhaps the best option for that. Just make sure you are shielded when using bomb, or you will turn into one yourself.
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Cornucopia
- Walkspeed and CD reduction are more useful than you think. However I only recommend Corn if you have 30+ HSP.
Did not make the list:
- Chainloom tome: If damage is what you seek, use fusion, or even haunted tomestone. If you need T1 or T2, use the hat and armour piece instead, Mornarch perk is too precious to discard for a tier upgrade.
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Tal Rey Walkthrough
This is a very short summary of what you would do to make your runs smoother and faster.
Room 1
- For this room, I recommend doing - Tempo, Safeguard, and Aria Wave for a quick Encored skill rotation. You may Vib and heal your teammates as usual, and assist them by bringing mobs to the centre of the room. Once the room is cleared, use Encored tempo to give everyone, as it increased your heals and shields capabilities.
Room 2
- There are 2 options here, either help your team with Toni, or go around pressing platforms. I recommend most Songweavers to assist with the MiniBoss and do platforms later, with the exception of Bnuyweavers.
Room 3
- Generally, Songweavers are not that mobile so doing Red would be the best option. Once again, if you are a Bnuyweaver, do Green/Blue as those tend to take longer without added walkspeed.
Room 4
- Avoid going in-between the two Aqrabuamalu warriors as they will kill you, fast, instead, provide heals, shield and vibrato whilst manoeuvring around the Aqras to do so.
Room 5 - Tal Reyβs Tomb
Phase 1 γ3.3Mil - 3M HPγ
Tech for Phase 1 is - Tempo, Safeguard DPS and Aria Wave for quick encore stacks, to be able to use encored tempo at the end of the phase.
Phase 2 γ3Mil - 2.3M HPγ
Lure the Giant into Lava, after the giant dies, Tal Rey will no longer be invincible, assist your team by healing and shielding them from Tal Reyβs barrages and debris.
Phase 3 γ2.3Mil - 1.3M HPγ
Enter the blue crystals, generally, try to take the crystals at the door or top of the Tomb, to shorten your DPS distance from Tal Rey. For Bnuyweavers, take the last possible crystal. After supernova ends, Vib your DPS and stack up reverb and encore. Repeat this for as many cycles as it takes to get him to 1.3 mil hp, while ensuring your team is alive and well.
Phase 4 γ1.3M - 1.3M HPγ
The DPS check - begin by giving out vibratos to all your DPS allies, providing them with the necessary tempo, heals and shield depending on their hp and even class (Say, a warlock typically has around 4k HP and typically would not need a shield, thus saving the ability for lower HP allies like assassins or sorcerers etc.)
Right before the last Crystal breaks, give out shield or encore shield to as many teammates as you can to avoid guaranteed obliterate damage.
Last Phase γ1.3M - 33 HPγ
While using Mending Melody,Safeguard or Tempo, try to include as many of your teammates as possible, as Tal Rey tends to teleport away the most at this stage and the speed buff will definitely make things easier for dodging/ getting to Tal. Provide vibrato to your DPS teammates, heal when necessary and shield right before Tal Rey performs an attack. If all is done right, congratulations on your upcoming wins!
PS: There are a ton more tricks to making Tal Rey more convenient, and to being a better Songweaver in general, even if things may be more difficult at first, your effort will reward you. ![]()
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All the nerdy stuff aside, let us introduce you to different paths you can take as Songweavers!
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Songweaver
Songweaver
- This path follows players that want to try the subclass and what they would normally use for comfort and slower play. The play style often lack depths and gamesense but overall you will not die in most contents in this game.
Headgear
- Whimsical Hat
- Holo Helm
- Arch Hat
Armor
- Whimsical Robes
- Archaeomagus Robes
- Christmas Sweater
Boots
- Mythic Mushroom Boots
- Gingerbread Leggings
- Dunestriders Boots
Tome
- Monarch Keeperβs Tome
Weapon
- Jade Staff
- Dragon Eye Staff
This path allows you to basically stare at the top right corner of your screen and press heal/shield whenever your teammatesβ hp drop, without acknowledging your own wellbeing at all since you can probably tank almost anything. While playing with this set up,
I recommend focusing on:
- when to heal
- who to vibrato
- How to stack Encore
- At which point do you really need to shield.
Focusing on your teammates first is vital because as a Songweaver, your primary goal is to keep your team alive and kicking.
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DPSweaver
hi
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Bnuyweaver
Bnuyweaver 
- The BEST Songweaver build due to the simple reason of it undeniably being the most fun!

-# Whilst still managing to be extremely effective. (totally not biased)
Headgear
- Bunny ears


Armour
- Christmas Sweater
- Mythic Elf Robes
- Archeomagus Robes
Boots
- Dunestriders Boots
- Gingerbread Leggings
- Pilgrim Leggings
Tome
- Monarch Keeperβs Tome
- Cornucopia
Weapon
- Jade Staff
- Dragon Eye Staff
This path allows you to provide heals to teammates anywhere, using your unmatched agility, making it very practical for pve and dungeons like Tal Rey where being able to dodge attacks effortlessly is beyond fruitful. Do note that stats are very important on Bnuyweaver, as the Bunny ear itself has no native stats on it.
I recommend focusing on:
- Feeding yourself bananas + seahorse + giving yourself tempo to maximise your speed + jump.
- Making sure to never use encore vibrato as the animation is extremely long, holds you in place, and can possibly get you killed.
- Enjoy the build, you wont find one as creative and fun anywhere else

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