Suggestion
[Adrenaline Rush]
Now grants walkspeed during its duration. +0.5 walkspeed per upgrade up to +2.5.
Power: 25-60 (7) >> 25-50 (5)
[Blood Cleave]
Duration: 0.75s-2.25s (0.5s) >> 0.75s-1.5s (0.25s)
Power: 135-385(50) >> 50-300 (50)
- PvP Mod: 100% >> 75%
Projectile Speed: 75 >> 100
Now gains +10% more power every 0.1s while traveling. - Red color deepens over time to indicate the power increasing.
Now gradually shrinks up to 50% of its size by the end of the duration.
Can now be aimed in any direction.
Fix being unable to crit.
[Headlong Dive]
Skill Points: X/7 >> X/5
[Crater] Path Points: X/5 >> X/3
Power: 135-560 (85) >> 150-600 (150)
- PvP Mod: 75% >> 70%
Base MP Cost: 10 >> 25
[Dragon Dive] PvP Mod: 75% >> 60%
Reasoning
- Adrenaline Rush isn’t the most enjoyable ability to use and doesn’t always seem worth the HP cost. Granting increased walkspeed during the buff is a callback to the original rework and ties well into the ability. Slightly reduced power scaling to adjust for the walkspeed increase.
- Blood Cleave is terrible for the most part, only ever seeing use in general CC farming, but that’s it. This change will shift Blood Cleave to a skill shot when used at a distance, but it retains its close-combat power, allowing for a dynamic ability that can be used in different ways.
- Headlong is purely a PvP ability that is too costly to invest in and deals little damage. This adjustment allows for easier investment and won’t punish builds that run it as harshly.