All right, people here are evidently, again, blaming the ability for being the problem, 100%. That, simply put, is not true whatsoever.
I’ll use Mage to make my point. Firstly, @ArcaneFxre, you’ve been talking about Zap mostly in a PVE context. When it came to PVP, you simply said “… this makes the mage class a little more skill based and not spam tp and zap for pvp” which indicates to me you completely skipped PVP and how it works currently, and why Zap would almost not work for PVP, same with the Hunter’s Knife Throw.
If you removed the auto-aim for Zap you definitely make PVP for Mage almost impossible, imagine having to fight a Warrior or Hunter who is jumping around and moving fast (using their DEX, agility) and you are wasting MP to try and hit them. It doesn’t work. On the physical damage side of Mages, don’t even try it, Warrior will destroy Mage in physical damage, always. Which makes perfect sense, and should be that way. So how is this fixed? Well, firstly, not blaming the ability itself!
Polymorphic talked about how they wished to support all platforms, and manual-aim on mobile is a horrible idea for PVP on mobile, it will make PVP impossible. I’ve stressed this before, I’ll stress it again, the bottom line is: No matter what you do, one class will always be unbalanced in PVP under the current combat system. When I say unbalanced, I do not mean just in damage, I mean in the flexibility of the class, I mean in the mobility, and so on. There’s plenty of elements that go into the whole of the idea of ‘balanced’.
Say for instance for a Hunter, a Hunter is not meant to face Warriors head-on and fight Warriors on their own ground, that is to say, on the ground of being a Warrior. They would fail because Warriors are meant to be the melee damage dealing ‘best’. So what then does the Hunter do? He tries and counters the Warriors’ abilities which in the current combat system he can only do with a Knife Throw, and while waiting for the Warrior to waste their abilities to try hit them, they can get in there and hit the Warrior once or twice head-on.
In this case, if a person maxed Knife Throw and the stats which improve the damage of it, they would destroy Warriors in PVP if they knew how to play their class right. That being said, Knife Throw is the Zap of Hunters. It also allows for counter against the Mage’s Zap.
Now, I understand some people may use the argument then of: “Well, if that’s the case, why not add a Warrior ability that does the same as Knife Throw and Zap? That’ll provide a counter to both, wouldn’t it? Hunters don’t have too much armor because that’s not the point of them, Mages barely have any armor, so it counters the Mage’s Zap that does magical damage and it counters the Hunter’s Knife Throw due to their lack of armor.”
The argument is a reasonable, well thought out argument but it doesn’t solve the fundamental issue. Firstly, Hunters would still be in a bit of a disadvantage because the armor of Warriors would hinder them greatly whereas the Warriors wouldn’t have such an issue with dealing with Hunters or Mages because of their lack of armor. So then what is the issue? No matter what you do, someone will be screwed over. My point exactly!
The issue is with the current combat system, to get to my point. The current combat system in PVE is broken because you do not need any dodge abilities because you can just circle a mob and avoid their attacks. If you don’t know about this, you clearly don’t know much about the mechanics of the game. I’m not sorry to say that.
In PVP, depending on the class and how they know their class, you are either screwed or you have a chance to fight them and defeat them. If it’s a Warrior and a Mage (currently) then the Mage will always win if they know their class and can sufficiently damage the Warrior (around the same level). You could argue, of course, that each class still has a chance, albeit a very low chance, but nonetheless a chance. In my opinion, worthless argument, don’t even bother. It dodges the issue at hand.
It’s not the abilities of the classes that are the problem, there are MMORPGs which click on a character and their spells auto-aim and hit the player so long as the caster is facing the player they want to PVP.
Again, you could change the abilities, but it will not fix the fundamental issue at hand and it will more than likely still leave a class in a disadvantage or completely screwed. Or, it would probably make life more unnecessarily difficult for players who are on Mobile, and so on. So again, it’s not the abilities that are the problem, stop saying that’s the problem.
BIG EDIT: I don’t own a Hunter, so if anything I wrote about Hunters isn’t true, that’ll be why. Feel free to correct me.