On October 28, 2019 at 1:54AM on the Vesteria Discord, berezaa posted the following in the “Upcoming Updates” channel:
Later on, in the “Rant” channel, berezaa posted this:
It seems like a lot of people are in favour of this change, judging from the latter post’s reactions:
These three posts will serve as the main point of discussion for this topic.
Let’s begin with why the Monster Book was such a good idea in the first place, one that even many people, such as myself, who were slightly concerned with the direction Vesteria was planning to take at the time were very excited about this change.
To give a recap, the Monster Book is a book which shows the name, image and health of every mob you earn an Idol from. Idols are simply rare drops (1% chance, approximately, with chance being increased for giant/boss mobs) which mobs can drop alongside their normal drops.
Furthermore, unlocking more drops allows you to gain both more EXP from the mob when the mob is killed as well as additional loot drops based on the amount of idols earned. These loot drops are typically also rare drops and therefore are not guaranteed even after getting the amount of idols required for them. These bonuses also saved across all save slots, thus allowing for faster progression on new slots provided you have earned a decent amount of idols on your main slot.
The whole purpose of the Monster Book was to give a larger incentive for players to learn about the mobs of Vesteria in-depth, and provide a solid goal for completionists in Vesteria. Overall, a change which received pretty much no criticism and seemed like a harmless addition at worst and a pretty large game-changer for completionists.
I mention completionists due to this chart, which berezaa used on stream when first describing his vision for Vesteria:
In this chart, completionists would fall under the “Achievers” category, as well as a little bit under the “Explorers” category. This chart was used by berezaa to demonstrate how the goal for Vesteria was to please as many people as possible in these groups. Overall, Killers, Socializers and Explorers have had quite a lot of content to appease them, whereas Achievers pretty much got a set of lacklustre badges, two of which are currently impossible to get.
The Monster Book was truly a dream for Achievers, and even though some of the mobs weren’t even available at the time, being able to look at your Monster Book and see that bar completely filled on every possible mob was truly something special.
Now that we’ve covered the Monster Book and why it’s important to Vesteria, let’s go into depth on why the Bounty Book completely uproots this foundation and basically takes one step forward, ten steps back for Vesteria.
Let’s begin with tackling the first post made about the Bounty Book. I’ll be going through each point line by line, similar to how I do my replies.
- Monster Book has been renamed to the Bounty Book
Nothing of note here, but I know if I don’t address it, someone would point it out. Moving on.
- Unlock a monster’s Bounty Book entry when you kill them for the first time
This would be a decent change to the current Monster Book, and more “less luck-based” approaches to the Monster Book and Idols have been proposed in the past.
- Earn extra cash by completing a series of increasingly large bounties
This sounds good for now, and as an addition to the current Monster Book when 100% EXP bonus is unlocked it would be actually a really neat addition to encourage players to continue grinding and learning about different mobs.
- All monster drops unlocked by default
This is the first main problem with the Bounty Book. More monster drops should be unlocked through progression, that’s how most games work. It encourages players to spend more time in-game grinding mobs and it helps players learn how to defeat mobs in the most efficient way possible. Furthermore, it means that new players wont be completely overwhelmed and think that they should try to grind for the rarest drops since it would take more time for them to unlock every idol.
In general, this change hurts everyone except for high-level players, and even then they would already have the idols, so in reality this change just hurts everyone when combined with the final change (which we’ll get into in a bit).
- Now shows all of a monsters drops (previously capped at first 8 drops)
Forgive me if I’m mistaken, but wasn’t this a bug? If you knew this was an issue, why not fix it beforehand? Seems like you’re trying to add more benefits to the list in order to make the Bounty Book seem more appealing.
- Unlike idol progress, which was global, your bounties are unique for every data slot
Here we go. This is a real problem. This pretty much hurts everyone except for people who are both high level and don’t have a lot of money, which is only a small fraction of players owing to the fact that:
- Guardian Cores exist
- Golden Mushrooms exist
Both of these items are relatively easy to obtain in large quantities to a high level player, or even a mid-game players.
The reason that this hurts low level players on new slots is because they can no longer rely on previous Monster Book progress to level up easier, and new players will also have a harder time levelling up their second, third and fourth slots. Overall, it makes progression slower, and for people who only really play on one slot, it’s pretty much useless aside from getting rid of any progress anyone worked for from Idols.
Now that the first post has been thoroughly deconstructed, moving on to the “Rant” channel post. This one will be done more in sections than on a per line basis.
"There are multiple tiers of bounties for each mob and the amounts can get quite lucrative"
I don’t quite understand the progression system of the Bounty Book. Do the amount of mobs you need to kill stays the same and the reward goes up, or is it that the amount of mobs you need to kill goes up alongside of the reward?
If it’s the first, then yeah, this could certainly become a high-level money making strategy if you could eventually get into getting 1G from killing 100 Baby Shrooms or something along those lines (especially if it counts in Shroompocalypse as well), but then you also have to deal with economy inflation and it could cause the “second coming of the Terror of the Deep” if you will.
If it’s the latter, then this whole thing is pointless, since by the time you reach a decent amount of reward for your bounty (assuming that it doubles or so every time) then you’ll have to kill hundreds if not thousands of the same mob over and over again to score the same amount of money you could earn in a few rounds of Shroompocalypse or a few hours (give or take) of farming Guardians.
Furthermore, this just encourages autofarm exploiters to farm even more, and now that pretty much everyone knows the only way you’re going to get caught is if other people report you, it would be pretty easy for an exploiter to just continue to block people until they end up in a server alone, and then turn on their exploit.
"My hope is that fighting lower level mobs (still close to you though) with the bounty book will be a significantly better and easier source of money for players progressing through the game than trying to fight mobs at your level without the proper equipment. Players progressing through the mid-game are the primary target of this change."
First off, I found that when I played on a fresh slot in the Free Weekend build, I was spending more time farming levels than money for equipment. Money is never really an issue in Vesteria (except for having to spend it on a bunch of potions/trading for rare items) at any stage of the game.
That’s part of why this change is going to be so detrimental to new and mid-game players. No EXP bonus from mobs you have idols of/had idols of on a previous, higher level-save means that gaining EXP takes longer, meaning that by the time you farm enough mobs to get the next set of equipment you’ll have even more money than necessary to purchase it. This stacks multiple times until you reach the highest tier shop equipment and have way more money than required to purchase it.
Furthermore, again, quicker forms of money farming exist (Shroompocalypse, Guardians) even for mid-game players, so removing the EXP bonus at best changes nothing for mid-game players and at worst hits them even harder than with no change.
"I get that people will be upset because something that they earned (idols) are being taken away from them, but the fact is that for most players progressing through the game the first time, the idol system was confusing and not very fun"
I’ll admit, you make a fair point. The Monster Book system can be confusing for new players. Nevertheless, even without knowing what the Monster Book does, it still can work in the background to help new players with levelling up faster.
In terms of being more fun, this takes all the fun out of the anticipation of what drop will unlock next. It’s like peeking at a gift early. It takes all the fun and surprise away. Furthermore, grinding for idols is pretty much going to be the same as grinding for money with the new Bounty Book, just less luck-based (which people requested be done with the Monster Book anyways).
And finally, let’s address what I brought up a while back. Judging from what we currently know, there is no real way to 100% the new Bounty Book. That means no satisfaction of full completion. It is endless, and as I consider myself a completionist, that’s pretty infuriating. Especially when you’ve already grinding to 100% EXP bonus on most of the possible mobs so far.
"It’s far more rewarding to actually get rare drops than it is to be informed that you now have a tiny chance of getting a rare drop on a mob you dont [sic] really have a reason to care about anymore"
I don’t understand your logic. The whole reason people began to grind Baby Shrooms when the Monster Book first released was to get the Straw Hat. The whole reason people began to grind Rattys when the Ratty Vest was first released as a rare drop from idols was because they had a reason to care about Rattys again. This whole thing is backwards, and having the ability to get money from killing a certain amount of mobs isn’t going to make people care more about mobs that don’t have decent rare drops.
I guess I should rap this up considering how long it is. Overall, my general opinion is that the Bounty Book should just be an addition to the Monster Book for mobs which you already have all the idols for.