I would imagine something similar to how BoTW did it, where you can put whatever ingredients you want into your food/potion/whatever-maker and then depending on what you put in, the amount you put in, and the order you put it in (And maybe some other stuff I haven’t thought of yet.), you could get different food/potions/etc. Sometimes they could give special effect, sometimes the effect will last longer or shorter than normal, sometimes you might stick something in that just turns your food to a pile of mush, sometimes you could stick something together that’s incompatible and explodes in your face, giving you nothing but some blackened hair in return (Or a special debuff you could incorporate into a hidden quest somehow…? ). All of this depending on what ingredients you put in while crafting. There’s a ton more cool stuff you could do with this system that I wont mention because i’m at work, and I also probably haven’t thought of everything you could do.
Equipment Crafting -
I think it would make the most sense if you had to gather the items for the equipment you want, and then take it to a blacksmith, leatherworker, etc. and have them craft your items for you. Not many people learn the arts of Smithing, Leather tanning, Stone cutting, etc. so (imo) it would make the most sense if you did this, instead of just allowing everybody to craft their own stuff. This could also be another decent money sink if the craftsmen (or women) charged a fee for you to use their services.
Now like I mentioned earlier, not everybody can learn how to work leather, beat metal, or even cook. Some people inherently suck at it, some have a natural talent for it. I feel this should be represented in the game by profession levels. The only example I can think of right now is how Sword Art Online did it, where you can level up your profession if you choose to, or simply ignore it. To create a more diversified market and player-player interaction/trading, you could give each player a certain amount of ‘profession points’ (Or whatever you want to call them.) so you can only be extremely good at one specific profession, and then below average-moderate in the others if they choose to invest time into those as well. This would stop people from maxing out every single profession, causing them to never need to worry about how they’ll get a certain item, etc. Each person having a specific limit to their professions would cause them to seek out others who invested into a single profession more than they did, and (once again, imo.) that creates something very beneficial for any game. Edit: Forgot to say this earlier but you should be able to buy the stations for crafting etc. (e.g. Anvils, Tanning Benches, Kitchen stuff, etc.) And place them inside your house or somewhere else (Guild Bases?), but only specific locations so you do still have to travel a bit if you want to craft things. And make it kind-of expensive to buy/get so you don’t just automatically profit and get endless money as soon as you buy it. Possibly make them upgradeable as well, dunno, haven’t thought that option out much yet.
Along with this, leveling your professions past a certain point (e.g. level 10) will start getting increasingly harder and more time consuming, with the top tiers of professions being both rewarding, and extremely hard to get. Again, I think having it be actually difficult will give those players who are hard-core enough to get it, that rewarding feeling of having something most others don’t. Oh and for the record, when i say “actually difficult”, I mean seriously, hard-core, difficult, as in takes hundreds upon maybe even thousands of hours to achieve difficult, but being well worth it if you’re willing to go that far, not some low effort, rushed, I-afk-farmed-for-9999-days-and-now-I’m-OP “difficult”.
I think that’s all I’ve got for now, might edit later if I come up with something else. Thanks for reading if you actually did.
On a side note: I personally disapprove of the common “minecraft” 3x3 grid crafting system in games like Vesteria, it just doesn’t feel right, and some stuff (placeable crafting tables etc.) doesn’t make sense to me either.
Before somebody asks, no I’m not making a tl;dr, go read or be banished to the shadow realm.