1- It’s great and I see a lot of potential in the game, however, it currently feels like it’s promoting maxing out your characters and not having fun. This makes people feel as though the game is all grind based. It’s the shell of what could be the best MMORPG in Roblox history and stand tall through the span of time. With what I hear from the team’s plans it sounds like it will be extremely fun with more dev time behind it.
2- It looks really good! I’m excited for things like more bad$#^ looking armor. Nilgarf is an extremely impressive build without being overly complex and I think it highlights what the team is capable of. You have chosen an excellent style for the game with even better execution.
3- I’m very iffy talking about classes in present time. Honestly I don’t think it should be worried about until subclasses come and, for that, I’ll give my key points to why I think as such. First off, I think everyone will say Warrior is op but I think there is one thing to highlight here- not everyone seems to understand that in MMOs not every class is for primary dps. Mage for support, Warrior for primary, Hunter for offhand (IE boss minions). That’s how I beleive it should be. To make the game work like this I’d leave it up to the dev team to pushing these roles with the release of PMK. It takes a lot of thinking but classes can be forced into getting used for the right things if you design, not just the classes but the monsters too, just right. This will be made way easier in PMK so gl team on that. Secondly, you shouldn’t spend too much time “balancing” something that will be changed anyway. I think this should be done when subclasses are out as to not disturb the balance that would be created. Subclasses will force people into seeing the game differently so it would be like building a wall despite knowing you’ll have to knock it down and rebuild it shortly after.
4- This question has far too many answers. I’ll give a brief name definition of some things and move on as to not drag this out any longer. The answer to movement (teleportation vs mount), tons of guild stuff, raids (and PMK), mass PvP overhaul (I plan on making a video completely about this topic soon), map expansions that implore exploration, minigames, non “get me x items” quests, subclasses, and more updates to encourage fun over grind.
I’m a game developer and huge MMO(rpg) aficionado so I’d be honored if you have any questions about my reply to let me know and I can explain in more detail.
This is an awesome kind of thread idea and I’d like to see more of these in the future!
Edit: Oh oh, I should point out hunter should be way faster than warrior and mage. ROLL NERF KTHX. (and launch bug fix)