Assassins were classified as the sub-class with the highest burst damage. However, we have gotten more utility moves than actual damaging moves. Them being:
- Shadow walk - Utility
- Step through shadow - Utility
- Shadow Flurry - Burst Damage attack.
Now I believe all sub-classes could use some more skills, but assassins are in the most need in my opinion. A way to solve the Assassin class’ lack of attacks are either a new passive skill or at least 1 new burst damaging skill.
A good passive skill in my opinion would be something called “Execution Arts”. The passive would give the dagger equipped on player a black/purple aura or hue similar to the purple particles when using the execute skill. The passive would also make it so that every 5th basic attack would spawn a shadow clone, similar to the clone in the shadow flurry skill, that appears from behind the enemy and would deal 2x your basic attack damage.
A cool burst damage skill I believe would give Assassins more dps is a skill called “Night dance”. It would be a skill that is a mix of the ranger sub-class’ “ranger stance” skill and the paladin sub-class’ “smite” skill. It would be a toggle skill that drains mana by the second. While its triggered, the player would attack at 1.3x their normal basic attack speed with a 1.3x damage buff. Also with the buffs, the player’s attacks would create dark slashes that travel forward a short range, like the “smite” skill, but colored black.
These are some of my ideas, and having either one would be cool in my opinion.