From my experience, the vitality stat is pretty bad when compared to other stats. When I first started playing Vesteria and saw the options for subclasses I thought it would be fun to play both a DPS class and a Tank class as a secondary…that was until I found out that there isn’t really a way to become “tanky.”
I currently work on my info trello, and looked through the statistics for every stat point allocated into Vitality and found that it doesn’t offer a lot and the perks only really offer idle regeneration or better regen on consumption. Don’t get me wrong though, I believe some of the perks are actually quite useful if you consider that this is a stat for survivability and max HP.
Current Vitality Stats and Perks and My Idea
In my opinion, each perk currently for Vitality is not useless, however, not all are useful. For example, I believe that these perks could be changed or upgraded in someway to make putting all your points into vitality worth it:
Let’s start with stats:
These are the current benefits for vitality up to 70 VIT. After 70 VIT you get a buff of only 350 to your overall max HP.
How I would go about improving this is doubling the amount of max HP you get by 10 so that after 70 VIT get a buff of 700 added to your overall max HP while also getting either +1 to your defense every 5 VIT or 10 VIT to improve survivability. I’m not saying its a must to improve defense that way, but it would be nice to even have a perk to increase your defense which would increase survivability.
Now onto perks:
While this is a good idea in theory, this perk becomes obsolete later in the game as clerics become more viable as a healer/support class. If the idea behind this perk was to assist those early game mechanics and questing then I see this not having to change at all, however, if the idea behind perks was to buff your character overall, then I see this needing to be changed. In my opinion the Rejuvenation perk would be better placed here.
I see no improvements here and see this as a viable perk, my only opinion is to put this in the place of Regeneration+.
I see this as an excellent perk that currently needs no changes.
Unfortunately, I just see this perk as an absolute waste of a perk. It’s nice to have this perk in mind and seems good in theory, but it is just not viable and does not prove to be effective. I’d rather just use my consumables to heal than to sit next to a campfire with this perk being so far into the progression of VIT, it just does not seem worth it at all. This is the perk i’d give that defense buff to.
Currently, this perk in my opinion isn’t used to its full potential. If you are a knight and are planning to be a tank, and if we had those options to be tanky and have lots of HP and can take the damage, this would be the greatest and most worth perk of all of them for a tank.
I think this perk is also excellent, however I would like to see how long this actually lasts for. I would hope it lasts long as it would make a very viable perk.
Now, what would I do for the last perk since I practically removed one in my ideas?
Why not another perk similar to unstoppable but you take less damage after using a consumable? that’s what I think would make a pretty dang good last perk for having 70 VIT.
Kinda hard to put all the thoughts I had here, especially without the visuals I used but here we go.
Rework the VIT stat by putting in a DEF buff either through perks or potentially every 5 to 10 stat points allocated into VIT. Rework perks to be more rewarding and tank focused to go along with the idea of survivability.
Lastly, regardless if you read the TLDR or the entire post, thank you for taking the time to read this.
If you have any comments please leave a reply to the post, i’d love to hear your thoughts!