The biome is a massive pine covered valley between two mountains. This valley is split into two sides by a deep ravine, with one side full of alive pines and large grass patches, and the other scattered with dead pines and consistent snow.
The map would possess three main locations of interest:
The first would be a large abandoned homestead with a fenced in yard near the entrance of the map at the beginning of the ravine. The perimeter of the fence would act in opposite function to that of pvp areas such as the colosseum, and disable PVP for those inside.
The second and third would be large fortresses facing each other across the ravine on the far side of the map. Both fortresses would possess hangout areas, defensive structures with functional gatehouses, and their own team restricted safe rooms for going AFK in. The fortress on the barren snowy side of the ravine would represent Terul and that of the more lively and vegetated side Vesra.
Teams in this map would be dependant on a players allegiance to one of the two gods. In other words, a Vesra follower would not be able to damage another Vesra follower, but would be able to kill a Terul follower. Those not pledged to either god (aka neutral) would have PVP enabled with Terul followers but not Vesra followers.
Players would be required to pray in front of a god’s statue for five minutes in order to pledge allegiance. This would make a players user tag either golden if Vesra or purple if Terul on both their character and name on the leaderboard.
What do you guys think? None of this is confirmed, it’s just an idea I’ve been wanting to do for a while that I wanted to share with the community.