As most of you would already know, warlock is getting a large rework. This includes changes to the warlock spell kit with dark ritual and pillage vitality getting turned into ability variants, dark ritual getting slashed, and simulacrum apparently becoming a trickster ability.
However, the simulacrum ability has inadvertently become a major part of a specific mage build, and this build would be completely ruined if simulacrum was moved off of mage. This post is me expressing why I think the ability should stay in the game, provided that it lost its spell copying trait.
This build in particular has a decently large following and synergizes very well with the simulacrum. I brought the community’s attention to that build, but it could never be the same without the simulacrum ability.
The pros of having simulacrum in the strength mage kit
One thing that makes the simulacrum ability special, is that casting it does not interfere with your other abilities. With a spell like dark ritual or sonic bomb, it forces you into a slow animation that has you stand still, and forces you to wait a moment before casting any other skills.
On the other hand, simulacrum just casts where your mouse cursor is when you push the button. You can then order it to detonate in a physical damage explosion on any target that comes close to it, provided that you can pay the mana cost to re-cast it.
This allows for some strategic play whether by charging the simulacrum into an enemy that gets slowed by pulse, or just activating the simulacrum right as your sonic bomb finishes casting.
Additionally, strength mages can benefit even more from the simulacrum because it won’t interfere with their basic attacks. This means they can benefit from items like the stingtail staff, and keep the melee damage and simulacrum detonating both flowing simultaneously.
For strength mages, thundercall has little to no use. We can use sonic blink as a finisher and sonic bomb to put out extra damage, but thundercall has no place in the kit because it forces you to stand still, on top of scaling off of int rather than str. Turning simulacrum into an ability variant for thundercall would allow this unique playstyle to thrive beyond the warlock rework, and allow for some more dynamic abilities in its place.
Once again, I thank you for taking the time out of your day to read my post. I would greatly appreciate if you could talk it in the comments, and discuss whether or not this would make a good change.