I feel like this needs to be said, or that someone needs to mention it, as almost NOTHING / NO-ONE has mentioned the recent HUGE buff to Sorcerer’s fireball ability which has been turned into Meteor.
This SINGLE ability, has changed the entire state of farming, and in particular, for the sewers, a huge place for high level farming for ancient scrolls, and for lower levels to safely get EXP.
This ability does massive amounts of damage when fully upgraded, not to mention with mages basically putting 100% of their points into intelligence for magic damage. Not only this, but for other people farming, having a sorcerer anywhere near their farming location is horrible. The meteor’s damage and AOE is so huge that say, a level 42 sorcerer with no upgraded items / scrolls using the 50 MP ability hits the enitre rat pit with it, including the pit itself, all surrounding walls and alcoves, and even bats in the other portion of the sewers.
It does 1400 damage, burns for 2-4 seconds, and basically in the process instakills all mobs in the pit, rats and bats included, giving the sorcerer in the process about 30x 6000+ EXP gains with one single ability, which repeats OVER and OVER and OVER again in the span of 10 minuets, having about gained over 300,000 EXP in the process of using one ability, and adding the extra burn damage with the MP gained per enemy hit buff for the level 10 intelligence trait, they never even have to drink a single pot while in the process of grinding.
Please nerf this ability, or change the way it works, as its general AoE and scaling is WAY too off the charts, and I’m saying that as a CLERIC with a WEBBED STAFF, which on its own is strong.