I want to add something inspired by Albion Online, there would be Blue Zones with no pvp at all, Yellow Zones that would have PVP and small Red Zone areas that contain better mobs or a special event. Such as in Albion online where in Yellow Zones there is a small Red Zone that contains a chest containing rare items such as pieces to a legendary item or money or other drops. Red Zones would be full loot max tier EXP mobs, all items would be dropped on death, I would not want money dropped or a way to store money before going into a Red Zone. This would contain bosses with full PVP around them. The Bosses would have top tier loot, like upwards of large amounts of gold, legendary item pieces or full weapons, they would spawn in every hour or so in a server. This could also make merchants exist, traveling from zone to zone selling items to NPC’s to make large amounts of gold, this would also make them go through Red Zones, putting in risk to it. For example: They would be in a city called “Trembrook,” so they would spend 20k gold to buy 300 ore from there, they would travel through 4 zones taking around 10 minutes to get to a city called “Slumhale” and sell them for 35k gold.