A few days ago, berezaa said this to me:
This got me thinking about the different possibilities for each mage subclass. I’ll start with sorcerer.
The sorcerer could have “chain lightning” as its basic attack. Each click would send out a bolt of lightning that would look slightly similar to zap but with a lot longer range (say about 80% the range of the current mage basic attack). Each bolt would chain to 2 targets after the initial target, and then to another 2 each (so 7 in total) with the chain bolts being weaker than the initial bolt. This seems fitting for the sorcerer as it was originally supposed to use lightning magic, as well as sticking with the whole “crowd control god” theme.
For warlock, I was thinking of “dark flamethrower”. The original idea for the class was darkfire magic, so this would be how they use it. It would be a short range (maybe 50% of the current mage basic range), moderate damage, continuous stream of fire with no target limit.
For the cleric, I would suggest “light ray”. It would be a long range (125% or 150% of the current mage basic range), moderate damage beam that focuses on a single target and doesn’t pierce. This would be the cleric’s damage crutch for dealing with bosses. It would be a continuous beam, just like dark flamethrower. The cleric would still have plenty of crowd control with flare (also don’t worry because berezaa said flare was getting a damage buff) so it’d be nice to have some single target DPS too.
I’d like to start a discussion about this so let me know what you think of my ideas and suggest your own ideas for basic attacks too. (Edit: Forgot to put this in gameplay balance, it’s there now though)