Subclass armors were modeled ages ago, and i have some ideas of what their perks could do.
For hypothetical purpose, let’s just say the subclass armors are level 40 and have 150 base def.
Perk: Dark Commander
Simulacrum will copy all moves, even if they are not warlock moves, however, copied moves that are not warlock moves have halved damage, and the mana cost will rise
You now are able to cast moves while they are on cooldown up to one time per cooldown. However, this is at the cost of some Hp.
Perk: Gift of Vesra
Flare now gives a 200 Hp shield to allies and a 150 hp shield to yourself. When the shield is broken it will explode for decent damage. Flare will not apply shield if the person already has some.
Shield health expires after 10s
Perk: Hidden Smog
Upon entering stealth, leave a cloud of smoke that deals rapid damage and blinds enemies.
Upon landing switch strike successfully, leave a decoy of yourself at the switch destination and become invisible for a bit. If the decoy is attacked it will explode for decent damage.
Perk: Arrow Quiver
You now have a 50% chance to get your arrow back upon damaging a target.
Perk: Terul’s Fury
Heal for 5 Hp every time you deal damage to an enemy.
Half of damage dealt is converted into shield health. Shield health expires after 10s
Perk: Vesra’s Surge
When you have below 40% Health, damage taken is halved at the cost of mana equal to half of the damage taken.