If you were unaware, the developers have been talking about a new equipment type that goes into your weapon offhand slot: Amulets.
They would give you special perks and bonuses. I had a couple of ideas for amulet perks, and decided to list them all here! These aren’t supposed to be balanced. Take my ideas with a grain of salt, and realize that they would be adjusted if any of them did get into the game.
CROSS-CLASS AMULET CONCEPTS
Amulet of light healing
A simple amulet made of silver, with a trim of gold surrounding the ruby in the middle.
These fascinating trinkets were supposedly worn by vampire hunters of old who were known to use vampire blood in order to fuel their magic. There might still be some left in this amulet…
Attacks have a chance to drain health from opponents.
+30 Vitality, -8 strength
A disgusting necklace strung out of the impaler’s carcass. It reeks of a disgusting smell.
Normal enemies will prioritize attacking you less over other players, and any crustacean mobs will ignore you entirely. Crustacean or scorpion themed weapons gain a damage bonus while this amulet is equipped.
A magical pendant made out of a rare material normally used in the creation of secure chests so that thieves cannot lockpick them open. Maybe try using a key some day?
Grants the ability to destroy chests after you open them. Destroying chests can add stacking greed buff onto the pendant, or summon a chest mimic which will fight you.
+25% Greed, -5% HP per stack. Caps out at 5 stacks.
I have not made any amulet concepts for the other classes, so have some hunter subclass-specific ones. Stats and effects would be subject to change.
HUNTER SUBCLASS AMULETS
these wouldn’t be the only hunter-exclusive amulets clown!
Monster Tooth Necklace
A necklace made from a great ocean monster’s tooth. Some rangers venture out into the sea, and honor their traditions by slaying these terrifying creatures.
Ranger’s stance is replaced with a new ability known as beastslayer stance. This variation of ranger stance requires that you hold the bowstring for an incredibly long period of time without getting hit. Once the arrow is ready, it fires a powerful ballista shot.
+45 strength, - 20 dexterity
A coif covered in decorative patterns with a mysterious enchantment. Is it a curse or a blessing?
Switch strike causes enemies to become confused, and attack their allies for a short period. If the attack instead kills them, one of three effects occurs: You gain 3s of invisibility, you gain a damage bonus in exchange for halved defense, or the mob comes back from the dead revived as a terulian avatar with increased stats to hunt you down and kill you. If you prove your strength and kill this terulian avatar, gain the damage bonus mentioned previously.
+15 Intelligence, -10% to all other stats
An amulet that was found in a necromancer’s lair. Wearing it makes you want to go as fast as you can, as if something inside of you is tearing into you, forcing you to.
While you are walking, you have -50% health regeneration and take 10% more damage from all sources. When you are sprinting, shunpo gains a reduced cooldown and refreshes its cooldown upon kill. Going invisible will counter-act the negative effects when you are walking.