Lets get straight to the point, most members of the community of Vesteria and even many other games such as TF2 and League of Legends think a support role incredibly weak and unattractive because a support role typically loses damage in trade for supplying heals and buffs to your team mates. The issue with that is the fact that Vesteria is mostly a solo grinding game where you attack mobs and bosses to get better weapons and progress.
Now you might say this issue can easily be fixed by buffing cleric attacks, however, that’s not how balancing works. To make cleric a more attractive class, you would have to buff their damaging ability, however, if you do buff cleric’s damaging abilities to the point where it can contest with other mage subclasses, when it comes to PvP and dungeon fights, clerics will be broken because of their extra healing ability that other classes don’t have. This means there is only one solution to balancing cleric, buff cleric’s survivability.
Rework cleric, make cleric the knight of Mages while still giving it the ability to heal others, allow me to show you my ideas.
Replace Heal with something more precise. What do I mean by that? I mean instead of heal healing everything in a circle, make it heal one target. For example, you can either tap the ability to heal yourself for 450 hp or you could hold the ability cast key and click on your teammate to heal your teammate and yourself for 300 hp (Do notice this heals 150 more hp overall therefore rewarding clerics to heal their teammates for the greater good). Although this change will make healing all teammates a bit harder and more time consuming, it would make cleric in terms of solo play much more powerful and effective because of their now more improved healing ability. This ability can also be fused with Resurrect, for example, if you use Heal (Maybe change the name to Liberate) on a tombstone, it revives the player without healing you.
Replace the now removed Resurrect (It fused with Heal) with a passive, maybe call it Vesra’s mercy. What this passive does is that when your hp reaches 0, you revive with 50 - 125 hp (scales off level of passive) and you are immune to damage for .5 seconds. Your mana is replenished half way giving you a fighting chance against a horde of mobs. This has an 80 second cooldown, the reason this cooldown is so low is because you only revive with 50 - 125 hp meaning that if it’s not used correctly, you will simply die again. Now cleric is no longer just a support class but also a self support class that can not only save others but save itself.
Buff Flare a little and give it a cooler name.
CONGRATULATIONS! Cleric is not not only a support class but a tanky class based on not only saving others but keeping itself alive, hopefully this is your ideal image of a balanced cleric @berezaa.
- Cleric sounds much more balanced and fun
- Cleric sounds much less balanced and unfun