When I say rework mage bomb and thundercall, I don’t mean increase the damage of the bomb/thundercall as a disclaimer.
First, lets talk about magic bomb. If you’re a mage like me (and especially if you main mage and play practically only mage), you realize that the magic bomb can no longer be aimed. Along with that, the magic bomb also has slight gravity, meaning you can’t just aim your mouse at something and expect to hit it. If you play minecraft, think about how bow works.
I think we should allow aiming for the magic bomb, because in both PVP and PVE, it sucks whenever I use it. It feels less powerful because I have to guess if I’ve aimed high enough the target. Along with that, there’s no direct hit thing, but that just sucks for PVP and the multiple bomb thing is sometimes useful in PVE (in the cost of being kicked and sent to main menu)
Secondly, the thundercall’s range is so doodoo. If you’re a mage like me, you know that the thundercall range is really low. Sure, in the mushroom defense dungeon thingy, elder mushrooms can be hit all at once but in any other case, you’re just hitting like 3 mobs with a weak attack.
To make sure the 10 bolt thing that thundercall has is useful, there should be like a charge that makes it so the longer you charge, the more mana, damage, and range thundercall has. Along with that, perhaps make the max charge even have a stun.
in short, magic bomb should be aimable because no one can aim that, and thundercall should have a charge that increases mana, damage, and range because range so short