Okay, so a lot of people have been reporting glitches such as, “poision damage glitch” “invisible damage glitch” etc., but nobody seems to realize what the actual glitch is. After taking the time to analyze this, however, I have deduced the ACTUAL cause of this glitch. The glitch occurs when an enemy kills a player. For some reason, whenever this happens the enemy gets locked into a state where they constantly attack. You can visibly see them looping their attack animation whenever it does so, and the damage subsides when the enemy(s) is/are defeated, further implying this is the case. Why the range of their attack is ignored is unknown to me, however.
At any rate, all that is needed to repeat this bug is simply the following:
- Have a player die to an enemy
- Have player(s) return to enemy’s vicinity
I’m not sure if other variables will effect this, such as multiple players being within’ targeting range of the enemy, but I’m certain that this is the cause of the seemingly random damage everyone’s been complaining about. I hope that this information will prove useful in patching it, seeing how it basically prevents under-leveled players from even approaching most areas.