NOTE: This will only apply to PvP areas of the game (in duels, colo, ect.).
Let’s start with perks:
Bounce Back (mushroom sword):
I think this perk should be mutually exclusive with rebuke (if you equip the mush sword, rebuke goes away). This will make so that paladins won’t knock you back super far.
Shattering Hit (30 STR):
Shattering Hit won’t work for the following abilities: Blade Spin, Hail of Arrows, Ultimate abilities that hit more than once.
Twilight (astrologist’s scepter)
Mana stars will act a lot like how shotgun arrows act, each star that hits halves the next star that hits, and the stars have the same base power as magic missile at they level they have magic missile.
now for the abilities:
Meteor Strike (Cataclysm) will not inflict a burn debuff, instead it will inflict a burnt armor debuff that lasts for .5 seconds, which reduces defense by 10 (like ichor from terraria) and is cancelled upon taking damage.
Prism Trap and Shadow Flurry will no longer have infinite vertical range.
Ultimate abilities will use up 5% OF MAX HP AND 50% OF MAX MP (if the ultimate doesn’t take up 50% of max MP making them very risky to use.
Shadow Walk (Invis) will have it’s base power a quarter of its normal power.
All stuns will have half of the normal duration.
Regeneration increases HP regeneration instead of providing a small amount of healing
Health Potions are half as effective.
HP regen rework:
HP regen will be increased by: using regeneration, standing still will double HP regen, walking will have normal HP regen, running will half HP regen, There is a timer that increases HP regen over time, but it resets if you take damage.