Greetings, and thanks for taking the time out of your day to read my post. This post is about a new kind of warlock build that I discovered, that completely shafts your primary method of damage, pillage vitality, in exchange for utilizing the simulacrums?
Hold your horses. Most warlocks believe the simulacrum to be one of the worst abilities in the game. Besides the fact that it can copy your skills, it only serves that purpose to most of them. Most warlocks will get frustrated if they accidentally detonate it for a meager 278 damage and force a 10s cooldown.
What those warlocks don’t know, is that the explosion actually scales up in damage with strength.
This means that warlocks can actually use their simulacrums combined with strength in order to put out tons of damage. The other warlock skill known as dark pulse scales with intelligence, but it can be activated right before the simulacrum detonates for even more damage on top of the simulacrum’s explosion as well as a hefty slowness debuff.
For the uninitiated muscle wizard, I will explain what kind of perks strength grants to your base mage spells. The power of these special perks increases once you hit a certain strength milestone, which is the same as the milestones for int and dex.
Starting at 30 strength, you obtain two perks: Increased velocity alongside piercing capabilities for your magic bomb, and the ability to damage enemies with your blink spell. The perk for your blink spell is very useful, and can be used both as a finisher and a getaway tool.
The simulacrum-pulse combos will deal a lot of damage once you have some strength, as demonstrated below.
You can get roughly the same results on monsters, although you will need to finish them off with a spell like blink.
This build won’t compete with a minmaxed ranger, but you’ll be outdamaging all of the other warlocks and clerics. If you can get the stingtail staff, it helps out a lot.
Clip 1 has 151 STR, 50 VIT, 30 INT, 0 DEX.
Clip 2 has 102 STR, 5 VIT, 24 INT, 0 DEX.