So, as many of you might know, subclasses are soon to get “ultimate abilities”, akin to “Final Smashes” or “Limit Breaks”, which are powerful moves that take a long time to be ready for use.
For this Warlock Ultimate, I suggest a move I call “Horcrux”. You place it down wherever you were when you used the skill. Then, when your HP drops to 0, you cannot be Resurrected nor suffer death penalty. Instead, you immediately respawn at 10% HP where you placed the Horcrux. The skill remains in use until you either use its ability or leave the map. You cannot use the skill again while it is in use. It would work once, then be done.
To me, this just kinda fits the “Warlock” vibe. When I think of “Warlock”, I think, dark magic like Horcruxes, and other binding things like that fit. This skill wouldn’t make Warlocks very overpowered, as a Warlock with Dark Ritual and Pillage Vitality will NEVER die if they do it right. Use MP to regain HP and deal damage, use that HP to regain MP, repeat.
If y’all see any potential problems arising from this, just post them in the comments below. I have troubleshot the problems I have seen.