So… What do I mean by: “Player Personalities”?
Well… This will take a bit. Wheezing
- It affects the way you attack, depending on the player’s playstyle. Collecting data of what the player will do during their adventurer phase.
- Minor, but extremely important, it should also be gender specific. I mean, we don’t want a woman to get a man’s attack style right? It just won’t make sense for them to yell when swinging a sword with a voice as low as, say, Lexaeus from KH 2.
- Lastly, it selects among three styles. If the player pumps everything into Melee, they get an agressive attack style. If they balance things out between everything, they are left with what’s essentially the same style. And if they pump everything into their Mana Pool and Mana regen to use skills, they get the defensive style. Here are how they work:
Agressive: The attacks have a big hitbox, and attack slowly. This is for the heavy damage output.
Balanced: The attacks are faster than Agressive, but slower than Defensive.
Defensive: The attacks are quick on their feet, and can easily chain, or spam, skills while clicking. Like mages in Singeplayer RPGs, they are the hardest to get used to.
This is my idea for different personalities for the characters, as it’d make the reveal that the guy in Mushtown that gives out sneak peeks of the game all the more suprising, as you act like you’re an inhabitant of Vesteria’s world.
That’s all I wanna add for now, thanks for reading.
PS: If this does get added, make custom developer styles. Smt to say: Hey, we’re devs.