Combat could be a little more interesting other than swinging you staff/sword/mace or whatever your swinging or slashing with a dagger.
With attack patterns, using certain weapons could have certain animations and varied damage with each animation. By this, I mean as a warrior uses a mace, they will use two hands and have an exclusive attack animation for using a mace. The last basic attack animation for the mace will be a heavier attack, casting slower but dealing more damage, which matches a warrior. There could also be one for hunters, like quick slashy stabby animations. There could be 3-4 animations for each type of weapon. Adventurers would still use the current attack animation in place, and Double Slash skill will allow basic attack speed to be generally doubled.
I hope this doesn’t sound too complicated.