I have a couple of weapon ideas for the game 9 to be exact so i decided to put them here
Currently all of the warrior subclasses have good weapons concepts
Berserker gets dual wielding, Knight gets a shield, and Paladin’s are designed to carry heavy weaponry but i have a few ideas that could branch into their own sub or stay side weapons
A whip would be a fun way to give warrior some more range compared to other classes
It could function as a far reaching shot that knocks back pulls in or does many things i just think it would be a nice ranged idea for warrior
A spear would be a weapon a paladin would most likely carry and it would be a poke type weapon with range but not even as close to as much range as a whip. The whip should be stupidly long and the spear should be like double the range of a normal club basic attack
To round out the ranged weapons for warrior we have Bronze Knuckles designed to do a lot of damage and be like a combo weapon that does a lot of damage. It could have an ability to knockup and bring the enemy right back down to set up into more combos. This weapon would be heavily damage and cc focused
Mages would get a unique weapon for each subclass because i think that would better fit with them
Sorcerer would get a really magical looking spell wand that would have a range attack like zap instead of just smacking people with it.
Warlock would get this long menacing looking staff that when you casted it little minions would spawn around you that would be different with each warlock staff. I think of the warlock as being the summoner of this game and thats what i think mages are missing
Clerics would get some sort of healing wristband that allows them to magically use all their abilities out of their hands. With their basic attack they would shoot out a beam that healed allies and hurt foes. Clerics would not have to use a staff and get to use hand magic
Mages in general should get tomes which many posts have already shown the idea for where you put it in your offhand and it will give them some sort of buff or let you cast some sort of other magic and i 100 percent agree with this
Hunters would get a unique sort of weapon for each of their subclasses too
Rangers would get a quiver for their offhand that they could use instead of their dagger that would increase bow damage. The quivers could also have a unique perk that all arrows shot out will change to a certain type of arrow like fire, ice poison etc
Assassins would get a really short dagger that would allow them to perform advanced techniques like a cool attack pattern but this would be optional. They could sweep at the legs back up idk i just want daggers to be like a fast attack weapon that has really cool attack patterns instead of normal swipes.
Trickster is weird so i thought they could get a weapon that would be a jack in a box and whenever they threw it when the jack in the box hit the floor it will laugh and explode. Weapon perks for the jack in the box will dictate what will happen when it explodes like maybe make a perk that knocks everything away from the box or something like that.