The Vesteria community is currently under a big controversy involving the discussion of a potential Data wipe, for the past couple of months i have voiced my opinion on the lack of an actual gold sink present in Vesteria and how vital for these to be an important part for any MMO thinking on the long run game, i have held several discussions on the discord channel but it should be easier to compile on a thread like this.
The state of Vesteria economy is in a pretty dire spot for multiple factors that happen to collide, from the actual player count, item drop rates, the demand for these items, amount of gold in the game, and overall just how worth it it really is to grind for said items and how this affects when marketing these to the rest of the community.
Primarily the outrage of the community comes from how massive the Cursed prices are at the moment and if you weren’t hoarding any scrolls from back then you pretty much have no shot at getting an above average weapon, the prices were largely impacted by the previously available Terror of the Deep, Hourly yeti, Spider queen dungeon and the Colosseum chests and of course bots and exploiters over the course of the months; All this gold that was added to the game just keeps circulating (and getting hoarded) and just doesn’t go away further increasing prices of the items overtime particularly for the very demanded Cursed scrolls.
Cursed scrolls at the time are locked behind drops, and most drops are locked behind Monster book further lowering the supply of cursed scroll availability of the most wanted item in the entire game, if you are not using them you are either hoarding them or selling them for outrageous amounts; Understandable ever since the game had a player drop, received monster book and overall leveling being way more difficult making it harder for newcomers to start doing Spider Queen’s Revenge, the continuous rise of the scrolls was bound to happen as they are pretty much the only way to achieve high end gear coupled with Orb removal and other scrolls being extremely rare its gate-keeping everyone from progressing their weapons.
While the economy might not be at it’s best it doesn’t mean it’s far from saving, I’ll illustrate some scenarios where I believe the game has clear weak points and some of my ideas to eventually standardize the economy and find the correct balance in the long run.
My proposed solutions:
Simply put, making use of NPC’s, stores and repeatable content in the game are the key to forcefully remove the gold flood we’re dealing with right now which could be done easily by having overpriced low availability items more accessible by the community; With this i bring up the first suggestion that comes to mind:
An Scroll shop
The addition of Cursed scrolls and the debut of the Holy scrolls previously teased by berezaa to a unique shop located in Nilgarf, increasing availability of these scrolls while funneling a lot of money out of the economy creating the most effective gold sink in the game; Both of these items being heavily RNG would mean every time a cursed scroll fails it’s guaranteed to delete a relevant amount of money off the game from those individuals with the most money by forcing them to buy a Holy scrolls or just by buying a new weapon.
Cursed scrolls could potentially go for around 500s in the shop while the Holy scrolls could go for 1g (or even more) with their unique ability to roll back a failed upgrade attempt decreasing their % effectiveness each successful use of these type of scrolls; Effectively pushing prices down and making them more accessible, setting an invisible price cap as no one would sell cursed above 500s, removing a large portion of the gold in-game right off the bat.
The new level 28 weapons
With the previous patch we got a new set of weapons immediately power creeping the Colosseum weapon set, and it’s completely fine that it’s stronger however, the cost for it does not actually match the strength of the item; By having Items like the Lunar staff be worth less than 100s for something that outclasses the previous best in slot gear with ease is a massive waste of a gold sink; when items like these which are constantly used to curse and upgrade are so cheap makes it so the risk of actually blowing up your weapon is reduced because how little it costs making the weapon simply expendable without any backlash, so i believe the prices for these new weapons should probably be adjusted accordingly to further improve the economy.
Spider Queen’s Revenge Hard mode
Another piece of content that has been neglected as of lately is the SQR dungeon, at one point the most popular content in Vesteria; A few months ago we were briefly teased a harder version of the dungeon with enhanced mobs and supposedly better rewards, this could be easily utilized as a gold sink with the proper planning.
Normal version of SQR has no requirements besides being above level 20 and having big enough party , the way it works it’s you run it, if you clear it you receive around 15-25 silver a bunch of eggs, supplies and maybe a chance to get a rare drop if you got enough progress in your Monster book;
What i got in mind for the potential ''Hard-mode Spider Queen’s Revenge" is making it have a cost of entry of about 20(?) silver per participant, the point of this is to make the player make an investment in order to gain more rewards; of course it would have to provide good enough rewards to make it worth it to run, so perhaps it would be a nice way to introduce Tier 2 Spider weapons only able to achieve through trading Hard mode SQR eggs, which would induce more trade which takes me to my following point, trading.
With the amount of items being traded in an MMO it is important for the game well being to passively remove a small fraction off the money generated through rare drops and valuable items priced by the community
If there are items worth a fortune like Crowns taking 5-10% of the silver on a trade like that is just massive for the game.
All of the previous changes coupled with the % tax implemented would keep the game in a healthy state almost immediately and for the upcoming updates so even if at some point cursed scrolls or whichever new item that gets added into the game becomes relevant this will always keep the game in a good spot economy wise.
These are some of the ideas i have in mind of which i firmly believe will place the game back on it’s feet, it deeply saddens me how most players are unable to actually progress just because of the lack of key features; We are still early on development and the game will continue to grow and eventually get more content it is not irreversible just yet, so i want to ask you all what do you think about these proposals or if you would add or change anything from these.