This will be a long post, and ton of bad grammar, i couldn’t be bothered trying to grammar correct everything cause that would take ages to do. But anyways here’s my take on how to improve the classes and generally make the game more fun and enjoyable to all classes.
Knife throw: Should now be an instant cast that functions similar to how bows fuctions where it will be casted for quite a long distance and will have a snap to target feature. But now it will be instant throw with high speed, and each 2 levels gives you an additontal knife throw so it will be 3 knifes in total. This abbility will only have 1 second cool down but for it not to be to Op it will only start of with 10 power, and the max amount of power you can get is 50. so basicly each knife throws would deal way less dps then you would do with your normal left click attacks. this is what i have in mind the abbility would work like: https://gyazo.com/e27290d0a8ccde0aec10c5fe28ec1834.
Shadow step should have an iframe when using it with a bow.
Execute: should only do alot of damage when the target is below 25% hp. to compesent for that it should give hunters 10% life leach from the target.
Combat roll: Needs an iframe, for it to be useful in combat and such
Parry: Altrough the damage buff is nice, it still needs to have it so that your immune to attacks during that animation otherwise i’d just be better of using other abbelites thats not so riskful to use.
Blink: same thing needs an iframe for it to function as an dodge abbility.
Magic Bomb: Bring back the manual aiming before casting the magic bomb so we get better accreocsy
Taunt: It dosent feel that super useful atm, i feel like it should lower the enemys defense when using that abbility for it to be useful outside of duengons.
Sheild bash: Should give you iframes and stun the target for a second or so.
Bladespin: Needs to seriously have a damage buff, it feels weak even with the berserker roar buff, your left click littearly does like 100 to 200% more damage.
Normal Attacks: Incress the left click attack speed, atm it feels like you deal less dps beacuse how slow your left clicks are when duel weilding.
Feriouses Assault: give it 40% armor bonus during the its cast animation. atm it feels you open and the animation takes a fairly bit of time for it to be casted, that or make it so you can move during that animation while atthe same time buff its damage. Otherwise i’d its better of just using your normal left clicks.
Earthcall: Should have bigger radius so it can hit multiple enemys and needs to get damage buff cause atm it does the same amount of damage as your left click attacks.
Fireblast: Needs to get damage buff on over time and needs to have longer over time fire damage, cause it seems to only deal 50 damage no matter the rank you put it on.
Frostcall: the damage is alright and all, but i feel like it should slow down the target for 1 or 2 second each time you hit he enemy. after all it is an ice attack.
Normal attack: replace the normal left clicks with the old shotgun zap.
Smite: Needs to have a way bigger radius and bigger distance, while at the same time doing a bit of damage buff, it should have a big longer cooldown beacuse of that to. it could also heal you and your allies for 5 hp depending on how many enemys you hit, since after all it is a semi dps/support class.
Rebuke: should heal you and your allies by 20 hp depeding on how many targets you hit.
Prayer: needs a slight Hp buff healing over time, maybe 70 Hp per second? atm it feels some what a weaker version of the normal regen, just that its a bit longer. also replacing the prayer animation into something more nobel/Knight loocking intstead of just looking like a peasent prayer emote would help aswell.
Two handed weapons: normal attacks should have a massive cleave attack that has a massive hitbox and that deals decent amount of damage. Should have the highert damage raiting out of all weapons, but the swing will be sligty bit slower compared to other weapons.
Mimic summon: Okay so the mimic summon needs a bit of rework, it should now mimic all of your attacks, how ever it will only mimic 50% of your mage attack and adventure skill, so it wont be super OP and broken, so lets say you have level 10 thunderclap the mimic will only send 5 thunder strikes and deal 50% less of its damage. same thing goes for magic bomb.
You will also have few commands for your mimic such as Follow,Stay and Attack. That way you’d have better ways to micro managing your mimic, mimics should also last for as long as you want, and should now have bigger blast radius when you want to dedonate it, but will have a longer cooldown to resummon it, It will now also have its own HP bar, leveling the skill up will give it more attack power and more HP per level.
Passive: Normal attacks will now be turned into flame trower that will also do fire damage over time to enemys.
This can be uppgraded 5 times for more power and reach.
Arrow rain: Needs a damage buff and distance buff, You will have a ciricle notifcation on where you want to aim down the rain of arrows before executing the attack.
Retreat: Should be a ranger abbility instead of trickster.
Ricohete: Needs a lower cool down, and a snap to target feature when you first shoot the arrow, since it mostly have high chance of it missing the target/going trough the target.
New Passive: Lets you shoot more than 1 arrow during your normal attacks.
each rank gives you additnoal arrow when shooting. This can be uppgraded 3 times.
Will be getting a massive overhaul that will keep the knife throw skill in mind.
Shuriken throw: Will throw a massive shuriken that will perice trough any enemys that it comes in contact, leveling this will incress its damage and distance it goes trough.
this can be uppgraded 10 times.
Shadow partner: An active abbility that buff the players attack,movment speed and buffs the knife throw abbility. so each 2 level gives you additonal knife during the shadow partner abbility. This can be uppgraded 5 times.
Fan of knifes: Hurls a flurry of knifes damaging,nearby enemys for 100 power. This can be uppgraded 5 times.
tricksters will still have the older tricskter abbilites on top of it execpt the disengage but i think these new abbilites will be well worth the compensation.
Shadow Furry: Should be a way bigger hitbox and your character will become part of the shadowfury should also last a bit longer and you have iframe during that animation.
StepTroughShadow: will instantly cast a flashsmoke grenade before teleporting back, causing stun and 120 power damage. uppgrading it will incess the damage and effect.
Invilsiblity: will throw a deadly smoke bomb aswell on the ground that will damage enemy over time. will scale of depeding on what level of invisibility it is and scales of the radius aswell.
Passive: Gives you extra damage bonus and chance to cause bleed effect when attacking enemy from behind. this can be uppgraded 5 times.
Healing: Should be renamed into something else and will now damage enemys when casting it instead of only healing the player and allies, The healing also needs to get a big buff, cause maxed out healing only gives you 120 while flare gives 100 hp, The power would start by doing 100 power and would scale of each time you level upp the abbility. Same goes for the healing part.