Tribute Wars is an upcoming pvp/pve minigame currently in development. Out of a desire to get as much community input as possible I’m going to share with you guys what I have so far as well as what is planned.
I’ll start off by listing the different locations on map/their functions.
Tribute War’s lobby consists of a raised platform containing two pins within the same map as the arena itself. During the intermission of each round players will have to choose a pin to stand in to determine their team before a countdown at the top of their screen reaches 0. If both teams are not equal by a player difference of at most two, the message will change to a warning to even the sides and the game will not begin until their is a balance.
The map centers around a raised platform with a sacrificial altar in the middle. Both sides are mirrored in structure, with the main non aesthetic difference being red team has lava pits and blue team has water pits.
Spawns: Team spawns in Tribute Wars are square courtyards in which players cannot be damaged but can damage others on the opposing team. Each spawn yard comes equipped with a catapult for fast travel to the center of a team’s own mob field.
Mob fields: Each team in Tribute Wars possesses its own stretch of territory occupied by baby yetis donning banners of their respective color. These baby yetis will do nothing but walk around their fields waiting for players of the opposing team to come fight them. When killed by a member of an opposing team, the baby yeti will drop a sacrificial misc item that if looted, builds a tally above that players head similar to Marks of Valor in the Colosseum. Baby yetis will respawn at a consistent pace over the course of the match.
Altar: “What do I do with sacrificial misc items?” you might ask, this is where the altar comes into play. In order to make use of misc items in their inventory in a way that helps their team win, players must go to the altar in the center of the arena and sacrifice their drops. If killed by an opposing player while attempting to sacrifice, whatever misc items they had will drop from their corpse and be lootable to everyone. When a misc item is sacrificed, their is a small chance for the opposing team’s gate and boss to be de-leveled by 1. This small chance grows depending on how many misc items are sacrificed at the same time.
Fort Walls: Each team in Tribute Wars has its own fort wall guarding their boss. While each wall will have an obby that allows hunters to reach its top, they will be impenetrable to other classes until their gate is broken. Similarly to team bosses (will be discussed next), at the beginning of a round the gate will start off at level 88 and be impossible to damage, not only due to its large health pool but also due to it having a constant healing rate dependant on its level. Fort walls will also possess a team only door for getting past the gate as well as shops behind them to restock potions and arrows.
Bosses: The end-game goal every match is to kill the opposing team’s boss. Just like fort wall gates, team bosses will begin the round at level 88 and be stupidly OP, requiring significant de-leveling in order to be killable. Unlike gates, bosses do not heal continuously over the course of the game. Additionally unlike gates, bosses receive a guaranteed de-level every fifteen players on their respective team die.
Every match will last a maximum of fifteen minutes before being declared a tie.
Win: 3 currency
Tie: 2 currency
Lose: 1 currency
Nothing above is final! Feel free to give feedback/criticism.