So I know berezaa and the other developers of vesteria have already said that level 50 will be the max, but I have some Ideas that could let endgame players continue enjoying the game while still encouraging new players to play the game. These are the following ideas:
Once a player achieves level 50, they will have reached the level cap. This will happen so that
endgame gear will never stop be viable, as raising the level cap to 100 would make level 50 gear
useless. So I thought that once players become level 50, why will stop gaining exp from enemies in
the normal lands of vesteria. They will however be able to keep leveling up with hyper levels.
Players’ levels would be identified by their hyper level. So a “hyper level 10” player is actually just a
level 60 player essentially. Instead of getting 3 stat points a level, hyper levels only give stat points
every 3 levels, and skill points every 10. The stat points gained from hyper levels will not buff the
player when in the normal vesteria lands.The skill points from hyper levels will stay with the player
in normal vesteria. The max hyper level would be hyper level 50, essentially making the player lvl
100. This leads me to my next idea. (my reasoning behind having hyper lvl 50 the max, as wells as
giving only 3 stat points for every 3 levels is so that this can mesh with the new phase updates.
Giving an extra 150 stat points and 50 skills points would be too strong, and would allow people to
have every skill in the game. This is to make it also replayable so theres always a challenge. As for
stats not transfering to normal vesteria, this is so hyper level 50s dont carry the whole server
Terul and Vesra’s Tower
This tower would be a tower that only level 50+ players can enter. In it is the only way for level 50+
players to gain exp for their hyper levels. The tower can be tackled in teams of 8 or less. Every time
entering, floors would be randomly generated. Players will have to explore the floors and beat
enemies to find the boss room. Enemies in the tower would be the some new tower only enemies,
along with buffed versions of enemies from normal vesteria, and these enemies could also have
random color variants. There will be normal bosses, and elite bosses at the end of floors. Normal
bosses would be super giant versions of a random enemy that appeared on that floor. This means
you can’t get a giant rubee reskin as a boss if none even spawned on that floor. Elite bosses would
be every 5 floors, and they would be reskined, giant, and buffed up bosses from normal vesteria.
An example could be a giant purple yeti boss, or a super giant yellow chad. Boss rooms and normal
rooms on the floors could contain water as well, so things like buffed snellys or crabbys could be
there, or even the terror of the deep as a boss. There would be 25 floors in total. Now for the
rewards. Rooms would be pretty long, maybe around 20-25 rooms. Some rooms could also
generate traps or pits of acid aswell.
Hyper gear/ drops
Gear dropped in the tower would be all legendary weapon versions of existing gear. Like a chad boss on floor 10 could drop a legendary mushroom dagger thats at hyper level 20. Hyper gear would have the stats of a level 50 weapons or armor would have the stats of a level 50 piece of gear, but they hyper levels would only added extra stats on to the gear. Since all the gear from the tower will be legendary rarity, all will give bonus exp. But say you get a hyper level 30 piece a gear. The gear would have the def or attack of a level 50 gear, but the extra stats, like extra vit or int of a level 75 piece of gear. Hyper gear would have a blue plus sign to its stats. When the gear is worn in normal vesteria, it will only give the buffs of a legendary level 50 gear, not its hyper level. There could also be tower exclusive weapons or armor dropped for classes as well. Silver and gold can be dropped from enemies as well. Lastly, hyper gear cannont be traded to players who are under hyper level 1.
Just some ideas for some dungeon exclusive enemies:
- Skeletons that are glass cannons
- A variant of Gaurdians called “Golems”. They would have less health, but would move around slowly.
- Piranhas for under water areas.
- 3 enemies that would all be related: “Lost warriors”, “Lost Mages”, and “Lost hunters”. They would like the bandits/skirmishers of the tower.