I have many problems with the Trickster subclass. Here is an approach to balancing them and making them more overall satisfying to play with:
Please Berezaa, I beg you to completely change Switch Strike. You should:
- Change the look of Switch Strike to something that is related to a clown, jester, or gambler, like a dice or card.
- Make it faster and maybe give it a weak homing power and remove the auto aim.
- Or you could just…
Switch Strike Replacement
The Trap is really, really useless. It literally can’t trap monster because of a bug, does a tiny bit of damage to players, and no player is stupid enough to move into it. Here are a few changes I suggest:
Disengage is actually pretty good, but I think it needs a little big more tweaking.
When disengage is used a mask will spawn in the area the player used the ability.
The mask will, in a certain radius, draw players and monsters in slowly and latch onto anything that it gets close to and sap health while applying an effect. The effects that may be applied to players are:
Applies a weak blindness (2 seconds)
Switches movement keys around (3 seconds)
Depletes stamina bar (2 seconds)
Stuns player (2 seconds)
Makes target hallucinate 5 other Trickster running around (3 seconds)
The only effects that would be applied to monsters are it attacking other monsters or being stunned which depends on if the monster is around others or not.
- It’s ok