Jake is a lvl 50 baby shroom who has 1 million Hp.
He does high amounts of dmg, and his appearance is a slightly larger baby shroom, but, with a yellow color and blue eyes. He is meant to scare off low lvls from taking the blue steel chest he guards, which rewards the player with 5 mushroom soup.
If someone has the patience to kill him, or a guild decides to game-end him, he will drop a “foul smelling mushroom”.
The foul smelling mushroom is a consumable that’s makes the player emit a green poison cloud (similar to the poison shroom’s cloud, but more dmg and wider range) and the cloud lasts for around 8 seconds.
“Why should we add this, it’s literally the most pointless update ever, it won’t make any sense, nobody will like it, are you some sort of retard BigBruh101?”
This should be added because yes. And it also adds a bluesteel chest for beginners, while making it a challenge to get it.
“Ok, but it’s lvl 50, how is that for beginners, and why does it have a drop? You idiot.”
It’s level 50 because it’s meant to be killed by a lvl 50, and ran from at a low level. Sort of like that one boss enemy you see in those games that you can’t kill than appear later in the game when your ready to fight it. Just because it would give lvl 50s a reason to return to mushroom forest.
“Return to mushroom forest?!?! Are you sure you’re not on something?”
I don’t know, to give a purpose to go anywhere near there besides mushpocalypse.
Thank you for coming to my idea concept which is both useless and useless.