As of right now pvp is not really a thing,and more of a side thing People die way to fast in pvp and even if you are in colosseum and can some how find a player there you will still likely die in 2 or 3 hits.
I can see the pvp system is vesteria really have a shoot in becoming one of the best pvp mmorpg out there in roblox if its just improved and tweaked certain ways.
Pvp damage reduction set to 80%
Reason for this is obvious, to make the pvp feel a lot more skillful and impactful, right now its who ever can spam the 1 shoot move to win fiasco. Which just makes the pvp dull and kind of boring and silly. With this people would try to figure out better combo, what combos to use on certain classes and so on.
- Potion interruptions:
With this new system you will be able to to cancel peoples drinking or eating animation by damaging them, making it so they are unable to heal or gain any mana. Reasoning for this is to make it so the fights don’t take to long, to the point who ever that has to most powerful healing items wins. this way people would need to make extra careful and that there clear before they get to drink another potions, this applies to mana pots so use your mana responsibly
Player requirement to start to earn valor is now set to 0 players, while for valor coins to start to spawn around the map is now set around 5 players.
Reasoning to this is because this game is no where popular enough to restrict this not to mention there will be 0 point to this because grinding top tier Colosseum coins will be a lot more harder now.
top tier colosseum end gear:
Will start costing from 1500 valor to even 10 000 valor, This will basically give you one of the best gear in the game, They will really have some unique and powerful perk in them and there will be different type of tiers you will get, which will be tier: 1 which will cost around 1000 to 1500 valor.
Tier 2: Which will cost around 3000 to 5000 valor, and then tier 3. which will cost around 5000 to
10 000 valor coins.
but wait there is more, some of them even has a chance to give you different type of effects such as fierce,swift.legendary, etc…
Valor coin drop system changes: instead of having to run back to the base to collect your valor you will know automatically store it in your inventory and now you will earn more valor’s depending on your killing spree, if you get 3+ kills you will earn 2+ valor, 10 killstreak gets you 3+ valor and 25 killstreak gets you 4+ valor and eventually if your mad and skillful enough to go to 50 killstreak you will start to earn 5 valor’s per kills. to make sure this system wont be abused or cheated on, there will have its old requirement of having 15+ players in the server for you to get the killstreak system.
Valor is now a new form of currency. instead of having the old valor being a etc: item that can only stack to 99, it will now turn into a third currency that you get from not only doing colosseum but other things as well. You can now get valor’s from doing: Certain quest, Chests,Boss Drop and even when beating someone in a duel. You can now also spend valor on other areas other than colosseum to where you can buy some unique items with.
This will act similar to how Ethyr works
If Berezaa do decide to add the Badland system, which basically will be a high risk and reward zone with open pvp zone in it. Basically what i’d come to understand is that you will have a secondary inventory there which you will use to farm mobs and such than you’d have to run back and sell the loot in a safe zone town to get ton amount of silver/gold. The thing is that you drop all of the loot if you die, either to a Mob or to a player. Meaning you can still other players loot. There are some few things i need it to have.
No Death penalty in that map zone.
Considering its a risk/ reward zone its already punishing as it is to lose all of your stuff when you get your self killed i’d be even more unfairly punishing if you lose money and Xp dying to a player.
Leaving the game or server hopping will reset your loot:
A pretty obvious reason to have considering there will be players that will try to avoid fights in all time.
Longer Stealth cooldown and no speedboost during it:
Again to make it so people wont cheese trough this and avoid pretty much pvp fights making this content to easy.
Killing players gains certain amount of kills: Killing players could grant a bit of Xp of course i’d would scale of players level, the Higher the player are the more Xp while the lower the players are the less Xp
That way no one will be farming of a level 1 players cause they’d only get like 30 Xp per or something.
So what do you guys think Do you like this? or do you think its bad? i personally think this system could save the pvp system and make it way more fun, who knows? maybe if it goes well we’d get an entirely dedicated pvp content in the future.