This isn’t really a specific feature request, more just a bunch of ideas I had for new perks. I don’t really have any names or ways that these perks would be implemented. I just think they’re cool ideas.
Killing an enemy reduces all ability cooldowns by 0.2s. Only applies once every 1 second. Enemies killed before one second has passed since last activation do not count towards cooldown reduction.
Essentially, this perk lowers the cooldown of all of your abilities when you kill an enemy. Think of it similar to execute, but instead of completely skipping the cooldown it lowers it. The 1 second cap is to prevent Sorcerer and other AoE players from being able to just skip the cooldown entirely. Some of the numbers may need a bit of tweaking.
Range at which enemies are able to detect you lowered by “x” studs.
Pretty self-explanatory perk. I don’t know how many studs would be fair, so I wont put anything there for now. Not really too useful for higher level players but might be helpful for lower level players.
All party members gain +10 Max HP per the number of members in the party.
This seems like a useless perk, and to an extent it is, but if you were to stack it (say all 6 party members have this perk) then it would add up to a total of +360 HP for every party member. Of course, this wouldn’t be likely, but it would be possible. It’s basically to encourage people to make parties more.
Increase DEF by +“x” for 6 seconds when hit by an enemy.
Again, I don’t know how much DEF increased would be good for this perk, so I’m just leaving it as a placeholder. Maybe this perk would also be more balanced with an activation cooldown so that you can’t just tank stuff (or maybe it could be a Knight exclusive perk so that they can tank stuff easier).
Using an emote for at least 1.5 seconds while targeted by an enemy grants +20% chance to dodge the enemy’s attacks for the next 10 seconds. Using an emote again for at least 0.5 seconds while still targeted will reset the cooldown.
I just really want emotes to have a neat gameplay feature. This would be a fun Trickster exclusive perk, but I don’t know if it would work for a class perk. Maybe for Trickster exclusive weapon/armour if that ever becomes a thing.
When your party as a whole reaches “x” amount of kills, all party members gain a bonus +10 ATK for 10 seconds
Another party based skill. Again, don’t know how many kills would be balanced (maybe something like 300) or if the ATK bonus/duration is too much.
Having no armour equipped will increase your chance to dodge attacks by +30%
This is the epitome of a glass-cannon build for hunters. Would probably be a DEX perk, rather than a weapon/armour perk (obviously if it was an armour perk it wouldn’t make sense). The 30% might need to be adjusted to be slightly lower or higher.
All potion effects (except healing and mana regen) last 10% longer
For the perfect survivalist build, this perk works well with the Vitality perk where you get 1.3x HP restored from consumables and the Intelligence perk where you get 1.2x mana restored from consumables. Not really sure how this one would be implemented in particular.
You are able to continue fighting for 5 seconds after losing all of your health. In this state, all abilities have extremely short cooldowns (like 0.5s per ability). In this state, you are unable to heal through any means (healing pots, Clerics, Paladins, Regeneration ability, etc.). After the 5 seconds are up, you must be resurrected or respawn.
Does not work in areas where the death penalty is not present.
Heavily inspired by the “Swan Song” perk from Payday 2. Again, this wouldn’t really be a massive help except for being able to gain some extra EXP/Money before you die. There might be some niche situations where this would come in handy though.
Leave behind a short trail (about 4 steps away max) of poison whenever you walk anywhere. This poison is weaker than Venom Bomb’s poison (much weaker, something like 10 damage/second) and lasts on the ground until you either jump or walk 4 steps away.
A perk for boots! Right now, I’m pretty sure no boots have any perks despite having such a high number of possibilities for perks. Boots with perks should probably only provide either the perk, or for higher level boots, some extra stamina and the perk to make it so that boot perks aren’t too OP.
Trees have a 50% higher chance to drop fruit when hit.
No clue how this one would be implemented. Doesn’t really fit anywhere except for the DEX perks, but still a fun perk nonetheless.
Unlocks an ability called “(ability name here)”. When used, a random status effect (either positive or negative) is given to the user. Ability recharges every 30 seconds and costs 25 mana to use.
I really like the idea of a luck-based ability similar to Metronome from Pokemon. I also really like the idea of getting abilities from perks. Again, no idea how this would be implemented.
That’s about it for right now. If I come up with any more perk ideas I’ll update this post.