I’ve been enjoying the beta, and think the game is headed in a great direction. I think the thing that is lacking most now (other than content in general, due to its beta status obviously) is class variety. There are the 3 typical RPG classes – a warrior, a mage, and a rogue type (i.e. hunter). I think it would be interesting if, as a start to expanding the class variety, warrior and hunter had a “hybrid” class that leaned towards the use of magic.
May join the Hunter or Mage faction
Mobility spell - Shapeshifting: the player takes an animalistic form, gaining speed and changing their class ability.
Default spell (unshapeshifted) - Entangling Vine: sends a twisting vine towards the target, rooting it in its place temporarily and dealing small damage if it connects.
Default spell (shapeshifted) - Swipe: strikes targets in a cone, dealing small damage and making them bleed for more over time. Benefits from double strike.
May join the Warrior or Mage faction
“Mobility” spell - Divine Hand: the player brings a target to their position, slowing them if they are an enemy.
Default spell - Holy Ground: cleanses the ground underneath the player, causing a small area around them to inflict damage on enemies and grant extra movement speed to allies.
These two in particular I think would be great places to start to make classes more diverse. Druid and Paladin are both typical D&D classes along with warrior (fighter), mage (wizard/sorcerer), and hunter (rogue). In the future, I would also like to see sub-classes for each class that allows a player to tank, damage, or heal their party members. These two classes can do all three of those.
In the case of Druids, in many RPGs in which they are included they can alter the form they shapeshift into. For damage, you may choose a wolf or tiger, while in the case of tanking you would traditionally take the form of a bear.
For Paladins, it’s more straightforward. In D&D as well as games like World of Warcraft, tank-oriented paladins make use of crowd control and “auras” that passively help shield their allies from damage. Damage-oriented paladins use their divine powers to enhance their weapon attacks and harm their foes. Healers use their holy magic to heal their party directly. Additionally, there is room for customization options similar to Druid forms in the idea of D&D-esque Paladin oaths.
Let me know what you think, and please share any ideas of your own!