I’m pretty sure I’m not the only one that feels this way but certain hunter subclasses shouldn’t get reduced hp, so I’m suggesting a new balance.
-Hunter Faction: 95% Hp would be fair for a beginning basic class considering a lvl 10 hunter starts with just 260 hp (without any points in vit) from which I here is a stat that’s getting removed/replaced
-Assassin: 100% hp, the class is meant to be close range so why make that its weakness? You cant dash and run around 24/7 and expect to get exp and drops when your only special stat is str.
-Trickster 90% hp, it’s not as close range as assassin, but still is suppose to be able to use melee and bow (was suppose to be trickster only) and even so you do need to be able to take damage a little bit as a trickster as you must get close to yeet yourself and do dmg.
-Ranger 70 - 75% I understand that the nerf was made because ranger was op at the time (even tho it was lag and not hp as the main problem) but even so considering we dont have a system that allows players to use HoA and Ricochet without getting in the line of fire I’d say a small hp buff would be nice for them.
Honestly now that I think about it mage subclasses have more range than ranger lol, maybe I’ll make a balancing post on that soon