Reading through the dev roadmap, Berezaa mentioned a hidden game mechanic called “Hidden Stat Point Interactions” which it alter the effects of attacks/abilities base on the player’s stats.
This is a HUGE deal because this could make weak moves become more viable or boosting the effects of already strong moves by investing in certain stats. Here’s what i propose :
Earthcall( Sorcerer): when this ability is used it will also cast a earth ball that orbit around the player defending player from incoming attacks (if the player get attack while the ball is actives, the damage would be inflicts on the ball instead, destroying the ball in the process.more ball will spawn if the player invests more in VIT). VIT
Ranger’s Stance(Ranger is op, i know): the longer the player use this ability, the stronger the arrow becomes (wow a shotgun, a machine gun and a rifle ALL IN ONE? Amazing,i know).STR
Trick Trap(Trickster): the trap(or traps) will spawn at the player curso if it is within certains range (the better the INT stat, the better the range).INT
Anyway, that is just what i had in mind, these change could be good or could be bad.
What do you think ?