This could work very well, however, there is definitely a couple of issues and complications.
Timezones impose a pretty big obstacle to overcome with the addition of these guild territories. If the time to capture a guild territory were too short than that would make investing into defenses and both the tactical idea and roleplay idea of holding these bases for a long period of time pointless. This is because Western players and European, and Eastern players would constantly be trading off these territories because they can attack during each others sleeping hours.
But on the other hand, if the time period is too long, it would be quite difficult for people to actually engage in taking over these guilds as people have real life obligations (primarily school as fits that the main age demographic of roblox).
In conclusion I think it would be hard to balance this aspect in such a way that would make the system of raiding and defending an engaging experience that is actually fun. But I could just be missing something.
Rewards are going to be hard to balance, as they should be strong enough that it pushes players to join and be active in guilds (I believe the community is one of the best things Vesteria has achieved).
But the rewards can not be too powerful because these territories are decided by combat ability, if the rewards are too good a guild could definitely snowball in power. making already established guilds stay at the top, without leaving room for smaller guilds to have fun with this feature.
Rewards also need to be strong enough that there is actually a reward for holding these territories. Depending on how this will work, there is likely to be a lot of traffic in these areas which would make it hard to hold. Rewards must be good as to actually incentivize players to hold this territory/ies. The amount of traffic in this guildhall would also be decided through what rewards are offered.
Conclusion: If the rewards are too little, people won’t have any reason to participate. If the rewards are too great than that could lead to guilds snowballing and being able to wipe any attacks because of the pure difference in gear (which has been made more important in some of these later updates). But the rewards must be great enough that it gives players a reason to go there, as the level of the rewards is directly proportionate to the amount of people who would fight for these territories.
Most of this depends on how you want this to play out. If you want these territories to be longer term investments that a guild needs to commit too, or whether you want the guilds to be constantly transferring between, constantly changing hands.
If it’s supposed to be a long term investment, than there should definitely be more of an emphasis on building up defenses from the ground up. Perhaps the castle starts empty as soon as you claim it, and you can buy defenses, and also vanity roleplay stuff (this would also serve as a money sink to fix the mass inflation that Vesteria has gone through) although if this is too expensive people won’t want to buy it. So I suggest making it semi - cheap. If it’s long term, there will also need to be a couple guild territories so multiple guilds can actually engage in both sides, defending and attacking. I personally believe this option, the longer term defense, is more fun because It’s really something that has never been seen in Roblox before, and is truely unique.
Then there is the option of making these territories short term, and constantly transfer hands. While this probably wont be as fun, and definitely reduce from the “roleplay” element, it does open this content up to a lot more players, albeit a less fun version. This could definitely make the guild scene more diverse also, as it could let smaller guilds come more into the public eye, but it would definitely lessen the experience for more hardcore players.
timezones would make actually holding onto a guild territory hard. Rewards need to be balanced well as to make it fun for everyone. The audience you appeal to will change based on whether its a long term system, or a short term system. I really do love this idea, and totally support it. I just think it needs to be executed correctly.
(I usually just post in forums in large blocks of text, so sorry if this is formatted a bit wierd i’m still getting good at it)