(Before you comment about the game being in alpha, I’m basing this upon what the devs have said before and patterns that I see repeating throughout the entire alpha)
I’ve only gotten a decent amount of hours in and I’m already sick of grinding because the mobs do nothing the previous mob didn’t already do.
The spellbooks don’t help when you’re encouraged to have only one main ability. You’re more restricted by the mana cost rather than cooldowns, so yeah, just putting skill points into one ability is more efficient than multiple abilities.
The game just isn’t fun when it comes to grinding disposable mobs that act identically. I’m hoping raid bosses bring something the game doesn’t have yet.
My suggestions would be abilities that do more than just deal high damage. (status effects, buffs and debuffs, etc.) Giving monsters more options than just a basic attack. (dash attack, counter with punish, projectile, etc.)
I’d really like for this post to start a conversation about the future of basic exp grinding.