@TheInsanePizzaFace made a poll similar to this, but I’m recreating it to see if anyone’s opinions have changed.
Would you rather have:
- Small updates overtime to keep the game fresh
- Large updates, but takes longer to release greater delay potential
Here’s an example:
(WARNING: may sound a bit bias)
Small updates overtime would be updates over the course of a few days. Say the devs are building a small map meant to be grinded such as Crabby Den. We could have more updates like those. Or when major bug fixes are ready such as Zap being fixed, those would be released as soon as it’s prepared. I’d like this because it’d keep things a little different as we wait for more content to be added. Even if something is released with bugs, it is easily undoable and the devs can take their time to fix it without enormous pressure from the community.
Large updates like the one we are about to get have much greater potential to be delayed. There could be major issues implementing new mobs or features into the game, thus not everything planned for the large update can be released. Players who tend to grind the fun out of the game could also lose interest in the game quicker (but then again that’s their problem, not everyone’s). Alhough these updates could bring an increased surge of players playing the game temporarily, it will fall back down again eventually.