This is my very very detailed concept that I will be editing over time, I’ll also be drawing bosses, items, etc. Im hoping this could become an actual concept that will make it into the game, so I gotta do whatever I can and as much as I can to ensure it. Moving on…
This concept will pretty much a jam packed explanation of every concept that me and others think of specifically going towards the way vesteria is doing updates. To specify what I meant when saying expansions is biomes or new areas with new items, bosses, effects etc like dunes basically. I’ll be going over 2 expansions & their effects, mobs, and items.
Screaming Taiga: This expansion will be a large snowy area with a new effect called frostbite, with this effect your stamina bar will turn a calm light blue and begin to slowly but surely drain but this time with a new effect. The faster you move the slower you get, and once your stamina bar disappears and your exhausted you’re frozen. After of which you’ll remain until while you die slowly, I figured this would be a good way to counter assassins and other fast moving classes this can of course be removed or halted by getting near campfires and flame pits/smelting areas. This can also be stopped with potatoes which are found in potato patches and can be harvested by jumping on top them, they’ll of course reset your frostbite bar but that’s all. Frostbite has no effect during the day but will have full effect during the night, and unlike other places an the sun will be up for the time that makes up 1 Vesterian day, and the moon will be up for what makes 1 entire Vesterian day, instead of it being half and half just like the Antarctica
Moving onto mobs there will br a few move variants and new mobs, Earthwurms will be white and grey variants of the Dustwurm, they will have one eye and have fur around their head. These mobs will instead grab you and drag you underground instead of shooting acid at you and deal moderate damage, they’ll of course be the same level as Dustwurms and drop the “Furry Shovel” which will act as a warrior sword that directs ground slam into one direction creating A top tier of earth basically making the earth rise and going into the direction you were facing when using ground slam. Snow Wolves will be white with blue eyes and will be the first neutral mob in Vesteria, they’ll be the same level as Sting Tails (35) and will have a slash attack and bite attack when provoked, they’ll drop Ice fangs and wolf fang daggers. “Wolf Fang dagger” will basically be a Shunpo perk that doubles distance and it will be a level 42 weapon. These wolves will have a variant found in the mines called Dire Wolves, which are black in color(get noobed mewwny) with golden eyes and have the same slash and bite attack as snow wolves, these will be aggressive unlike snow wolves and be the same level as Deathstings with no weapon drop, they’ll have a higher ice fang drop though. Dwarves will be the replacement for bandits and will have bases accordingly, they will attack on sight using Hammers and swords, and ranger dwarves will use or launch rocks off of catapults or throw boulders they’ll drop great swords and hammers. There will be a certain dwarf that you can speak too that won’t fight you no matter what…
Moving on the boss in this area will be the Ice Bear, it’ll be the same size and have the same amount of health as scarab. It’ll be completely white with red eyes and will stand on its back 2 legs to attack or fall over and slam opponents, it’ll have a slash attack and a growl aoe, after half health it’ll swap into shadow mode in which tints its fur completely black and increases its speer dramatically of which its attack pattern changes accordingly. It will begin to run on all 4 legs and charge after opponents dealing high damage and giving frosbite, the pattern increases in speed each time and its mouth will open to reveal fangs as clear and sharp as ice, when an opponent is frozen from frostbite near it, it will stop everything its doing to shatter the victim killing them immediately with no death screen or ragdoll body. This boss will drop a fur hat that will give +1 stamina, and + 40% hp regen and will drop the Carnes Dagger, which will be red and white and give melee hunters a ranged melee with every slash producing a small smite effect with small range. It’ll of course also drop ice fangs that can be turned in to the hermit.
Moving on to location… This will all take place in the mountains behind the warrior strong hold, with different tunnels pits and areas most of this will all bs inside the mountains there of course will be areas with grass and trees and what not and a center town inside in the mountains.
Moving on to quest… There will be mining quest of which you get from ‘Mrs. Jean Bones’ that will unlock the geologist shop for hunters and allow you to meet “Alba Lupus” one of the ’powerful’ that were once connected to Tal-Rey… He was an insanely powerful warrior that once took over the mines… He was greedy and thus secluded himself with all his treasure before disappearing. Upon meeting him he’ll ask you what your favorite color is, if you say red he’ll bolt towards you killing you in a single hit leaving your screen tinted red, if you say blue he’ll give you a mighty glare giving you the frostbite effect freezing you instantly and then shattering you, if you say white he’ll stay quiet and then offer you 1 of 4 treasures, the Lupus bolt a spear that amplifies damage done mid air, Glacier a bow that shoots icicles that deal double the damage of regular arrows, Vesra’s Judgement a dagger that damage is increased during the day, and Terul’s Stinger a sharp axe that can be dual wielded that will leech health off an opponent each hit. The other quest will be gained from an npc in the center base hoping to see 1 of the 3 legendary weapons, a small shield called Frost Kite and is made from metal as cold as ice, and will freeze every opponents that attacked the wielder on the 4th hit the user takes, a wand made from a blue glowing metal as cold as ice called The ‘Tundra’ that turns thundercall into icicle rain replacing the lightning with ice shards, and a kukri(dagger) called the hell-raiser that stacks damage and pierces and will be about the same size as the black karambit. The geologist shop will unlock The Geomask, Geovest, and Geoboots that will give a bonus +45 DEX, along with a few other items like the pickaxe, and icepick.
This should be all for the screaming taiga and I will soon update it with art depicting everything discussed so for now
The Lazy Swamp…(will be updated after tundra art is complete)
You guys can submit art for this and I will of course give you guys full credit for those and add on to this concept as well, I want this to be something that can actual get published into the game that everyone enjoys and not just what I want, feedback, art, and support are all appreciated ~ thank you