As you all know, ethyr is the premium currency in the game that can be bought with robux. It can be used to buy items from NPCs, which can in turn be sold to other players for silver. While you’re probably thinking, “That’s not pay to win! The values are too low to be of worth,” you’re right. At least, at low values. However, the more the player is willing to spend, the more the efficiency goes up. For my example, I’ll use dyes. These cost 100 ethyr and typically sell for around 40 silver. Now, going on these assumptions, you can take into consideration the least efficient value of purchasing ethyr/robux and the most efficient value of purchasing ethyr/robux to find the min/max exchange rates for USD($) to in-game currency.
The least efficient way to buy robux is at 450 robux for $5. The least efficient way to buy ethyr is at 120 per 80 robux. Putting these together, you can buy 5.625 packs of 120 ethyr for 450 robux, or 675 ethyr. That’s 135 ethyr per USD. Now, a single dye costs 100 ethyr. A single dollar can buy 1.35 units of dye. Given that a dye sells for 40 silver, that means a single dollar buys 54 silver coins. This puts the minimum conversion ratio at 54 silver coins/USD.
The most efficient way to buy robux is at 35,000 robux for $200. The most efficient way to buy ethyr is at 3,000+500, or 3,500 per 2,000 robux. Putting these together, you get 17.5 packs of 3,500 ethyr for 35,000 robux, or 61,250 ethyr. That’s 306.25 ethyr per USD. Converting this to dye, we can buy 3.0625 units of dye for a USD. Given that dye sells for 40 silver, a single dollar buys 122.5 silver coins. This puts the maximum conversion ratio at 122.5 silver coins per USD.
Now, this post has several issues. I’ll admit that. Prices in game fluctuate, meaning the conversion ratio of ethyr to silver may change. Players can sell for lower and higher than the average market price, so the conversion rate may also fluctuate due to that. Some game devs earn robux through their games, bypassing the USD/Ethyr conversion entirely, and simply getting money for free if they want. Some players will even buy robux off of other players for cheaper than the robux store (despite this being against the terms of service) and thus the conversion can change thanks to this, as well. Finally, you have to take into consideration that very few players will do this, and even less will do this on a large enough scale for it to be worthwhile.
All the money the player earns can then be used to purchase the best equipment in the game, such as blessed armor, full +7 cursed gear, etc.
However, this brings me to the overall point of the post. It doesn’t matter how efficient it is at all. It doesn’t matter how many people do it. The fact of the matter is that real world money can be converted into the best equipment in the game, giving the players will large amounts of money an advantage. This is pay to win, and should be removed. I’m aware that ethyr supports the devs, but I believe that there should be another way to do so, one that doesn’t give players an advantage. Feel free to take note of other games and change it from “pay to win” to “pay to look cool” and I won’t have an issue.