What do I mean? Well… Simple.
Earth for the Warriors,
Wind for the Hunters,
And Ice, or Water, or maybe even both, for the Mages. Why you might ask?
Well… Note this: The warriors are based off of dealing heavy blows and taking hits, while not being as agile.
Hunters are FULLY DPS based, and deal damage really quickly.
The Mages, as the name implies, is based around spamming spells to get an edge over the opponent with their range.
If the Warriors are Earth-typed, they can, say, create Rock, Sand, or Ice, (Depending on the terrain) stalagmites that spike the opponent when you use the ground point. Y’know, for a bigger hit range, plus extra damage. It can lead up to combos too, such as, when the enemy gets spiked, you can follow up with aerial attacks. Something like that.
The Hunters can shoot directly upwards with their bows, raining arrows on the target area. Or, can prepare for an attack, with a gust of wind staggering the enemies, so they don’t go away before the attack starts.
And the Mages… Oh boy. Here’s an idea. Blink, going into some melee hits, slapshotting the enemy up into the air, zapping them, then do ONE aerial attack, then Bomb.
In summary, I think the Warriors should do a lot of damage with one hit, not being able to follow up on attacks really well, the Hunters being the most agile, hence following up really well, and the Mages can, say, be all-rounded with what they do. Such as dealing heavy hits with one attack, while being able to follow up really well. Not saying it’d be better than the two, I just think the Mage can be the JOFT. (Jack of all Trades.)
That’s all I really have to say about this, and please let me know if this is a good topic or not. Plus, this’d make MP make sense. Kind of a personal issue, but, well, y’know. Yeah, thanks for reading.