I am sure someone has made a Suggestion possibly similar to what I am going to write but please read and let me know if you like what you hear:
Dungeon Generation and it’s Possibilties: Feasibility
I believe we are all aware at the moment that at this stage in Vesteria’s development the scripting has not been implemented to successfully mass-teleport a select group of players to a Dungeon which could be generated seeing as party-teleporting still is not functional.
The Generation itself: How would it Function?
I am sure it is more than possible to pre-design several mob rooms as well as create a script which could guarantee-generate a line path so no matter how the Dungeon is generated that you would be able to reach the boss room/its end.
Dungeons could become even more layered if it was necessary to defeat mini-bosses in smaller-generated Dungeons to unlock keys to unlock the primary boss’s door
Boss Generation: Re-using pre-existing assets
I think it would save a lot of time and effort to see variations of boss’s such as Spider Queen and Yeti return with a potential re-colour in addition to a change of stats as well as a change in attack patterns (we have already seen massively enlarged Mobs, seeing size variation as well would also be enjoyable.
I am positive everybody would enjoy random variations of pre-existing mobs, it would also save time and effort for Vesteria’s development team.
To clarify; this suggestion in particular is not an excuse not to make new Bosses in the game, but the opportunity to provide additional content quickly and efficiently for Vesteria’s growing fan-base
Sorry if this post is a bit all over the place. Please feel free to post feed-back on any of the possible concepts I have suggested for the future of Dungeons.