Each class already has a movement ability and an attack ability but none of them have any defensive abilities and this needs to be changed!
my suggestions go something like this
Iron will: gives temporary damage resistance
you gain a 10% damage reduction for each level up to 50% less damage
the duration is 5/10 seconds and recharge time is 30/60 seconds
this ability costs 50MP. This cost is so big due to the fact that this ability would be rather strong and would give warriors a way to take more damage and last for longer in the fight while dealing low to medium damage constantly
makes the mage invincible to damage
for each level of this skill you gain +1 second to the duration of this effect
Ability cost: 100MP - a powerful ability that only the strongest of wizards can cast. maintaining such state is also very tiresome so it can only last a few seconds.
this ability lets mages escape combat once they get down to extremely low HP or finish off their target before they die.
the cooldown is 60 seconds + the time it takes to get back the 100MP.
gives the player a chance to completely dodge any damage dealt with them.
you gain 2/5% chance to dodge attacks per level of this skill.
Ability cost: 25MP - an ability based on chance. just gives rouges bit more survivability without having to invest 9 billion points into VIT. it’s so cheap because its based on chance and its the shortest of the bunch.
duration: 20 seconds
recharge time: 40/60 seconds
I think this would greatly increase the survivability of all classes and give them bit more spice + we don’t have ANY defensive skills as of right now
psst, if you liked this idea be sure to like it and maybe vote for it on the upper left corner. it would help the devs. see this suggestion