I know Vesteria isn’t always considered a dungeon game but I would want to do something like that. I would like something like mushroom apocalypse but with more of a castle theme to it.
Here’s my idea. Like in mushroom apocalypse you protect the little baby mushroom in he cage while fending off the other mushrooms. I was thinking of something similar but near redwood pass where the warriors are. It could be a new feature so people don’t just go through the pass just for the yeti or to become a warrior but to party and play with friends.
The new feature would work like this the recruiter for the warriors would have this new option where he asks of you to help defend the castle. If you accept you and your party get put into the game where you must defend the castle from monsters from redwood pass.
Before the game starts you have a minute to get ready. You can get through the gate up the stairs to the top of the castle towers. That would be beneficial to hunters and mages in you party to shoot arrows or blast magic from above. The warriors can then attack from the ground to anyone who gets near the gate.
I think the castle should be aligned with defenses for any warriors who don’t feel strong enough to handle the the monsters. Note this is just a suggestion to developers. I think some things such as cannons for single targets while catapults do area damage. To make it fair the defenses will take time to charge with catapults taking longer. I think the cannons should take 6 seconds while catapults with 12 - 15 seconds. Cannons do 250 damage while catapults do 200. The damage for catapults isn’t divided among monsters but each monster should be able to take that amount. if it was divided it would be less affective.
This may be to much to ask so the defensive weapons aren’t necessary. Put suggestions and comments to help improve the idea or say if you think it is fine.
On to the waves. The first to waves should show baby yeti’s. The second having more than the first. The 3rd and 4th wave contains the treemuk’s. The 4th wave having more than the 3rd. The 5th wave baby yeti’s and treemuks’s work together. The 6th wave should be the same as 5th but with one or two guardians. The 7th should then contain only a few gaurdian’s but they take 5 seconds to start so the warriors can react. The 8th wave has more gaurdians. The 9th wave should have guardians with baby yeti’s. The 10th should be guardians with treemuk. The 11th should have those three together but in a small amount to get them ready for the 12th wave which is the same but more.
Already you can notice by now how this is way different from mushroom apocalypse which didn’t contain defensive weapons and this many new functions but I want this to be different from mush apocalypse.
I think there should be a 13th, 14th, and 15th. I don’t know what should have. 13 could be a repeat. Or it could have a new monster. While 14th may have the new monster. The last should be with all the monsters with the yeti appearing about 20 - 35 seconds after them.
There should be a 30 second interval between each wave. The gate then proceeds to open where players may change whether to be inside or outside. The gate closes when time is up. This can let players quickly think of positions to try to see whether they are more affective. The monsters will try to destroy the gate. If the gate is destroyed you lose and the monsters get in.
Those would be the 15 waves and how the game would work. I want there to be something way new and for tougher players who think mushroom apocalypse is too easy for there level. This could be more tricky and to there liking. I think there should be a limit to the people who can play a game. I think I should add more to this but I’m not sure what. Put in the comments what you want. Maybe I can rethink this. Is this too much? What should be added or changed? Start a discussion in the comments and I will try to reply to as much as I can.
Now that I’m done typing I can go play the game a little. I’ll check in about an hour after the post for comments. Thanks if you read this idea.