1. Combat Ideas
1a. In SPTS once you go in something that isn’t your level, you take much more DMG then if you are < that level.
So for spiders they do 150 dmg, but at level 15< they do 120 etc
1a summary: Monsters do more DMG at a certain level or past.
1b. To fill in the large level gap, make more monsters that are different sizes like the Baby Shroom
Baby Shrooms are level 1
Shrooms are level 3
Elder Mushrooms are level 5
Notice any pattern?
If you guessed that it was +2 you were right.
So in order to find the Crabby’s baby variant’s level -2, (there doesn’t seem like too many enemies so)
(no baby crab because that’s an elder mushroom)
Stronger Crab +2 (8)
Elder Crab +2 (10)
Baby Spider: -2 (13)
Stronger Spider: +2 (17)
Elder Spider: +2 (19)
Also x1.5 on the XP for each variant
Edit: I’m adding EXP
Stronger Crab: 10.5
Elder Crab: 13
Baby Spider: 8
Stronger Spider: 14.86
Elder Spider: 20.24
TL;DR: Make more enemies just bigger/smaller for now to fill in the gigantic level gap, and make the enemies damage more depending on your level.
Well I can’t think of more so that’s the end