Class specializations

All class could split into other classes that would have different perks and abilities.
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It would be similar to the cube world
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The mage could go for fire, electricity and maybe a healer
Fire mage would deal less damage, but it would burn or add some fire traps.
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Electricity mage could have more damage but of course not set on fire and could stun or make some debuffs.
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The healer could have less damage but it could heal teammates.
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The warrior could go to the guardian or barbarian
guardian will have more vitality and less damage
and barbarian will have more damage and less hp.
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the skills that the warrior now has would separate into those for guardian and those for barbarians and would add blocking skills that would increase defense for some time or rage that would increase damage.
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The hunter could divide into the archer or
Assasin.
The assassin could put poisons on opponents and could high dmg, he could also have weapons(daggers) that put poisons on enemies.
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The Archer would shoot and deal damage with a bow or could throw knives or some axes.
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[{for new skills for those specializations I ask you guys what abilities and perks for those classes you want or some ideas}]

yknow the class specialization sound very close to subclasses

sorcerer, cleric, warlock, blademaster, paladin, knight (i think), ranger, assassin, and alchemist