Class and Subclass Perks
Now for starters, I know this is probably closer to a Balance/Meta but since only Warrior (Steadfast) and Cleric (Holy Magic) perks exist right now I’m giving my suggestions for the others. Also, @Firebrowl did make a post about this but I’m making different perks with different effects.
Hunter: Use 20% less Stamina. (1 second of running would equal 0.8 Stamina. 1 jump would be 0.8 while a double jump would total 1.2 instead of 1.5. Idea approved by berezaa.)
Warrior: Take 20% less damage. (Added to the game before this post was made)
Mage: 20% more max mana.
Berserker: +40% attack speed, -10% damage.
Paladin: 10% more health regen. Quick Slash deals 20% more damage. (berezaa stated that he liked the idea.)
Knight: Shield Block - Blocking negates all damage.
Warlock: Dark Magic - Abilities become black, +40% HP, -10% Mana Regen.
Cleric: Holy Magic - Magic abilities become golden-yellow. 10% more damage, Magic Bomb has 20% larger blast radius. (Added to the game before post was made)
Sorceror: Tempest - Thundercall brings down a single aimed lightning bolt that chains to all nearby opponents. (Based on berezaa’s suggestion.)
Assassin: 40% more damage when attacking from behind. -10% bow attack speed.
Ranger: 10% more arrow damage, Barrage costs 20% less mana.
Trickster: Automatically use Execute if it will land a kill, you have enough mana, and it’s not on cooldown.
Let me know what you think.
- For regular classes it’s +20% something.
- For Terul subclasses it’s +40% one thing, -10% another.
- For Vesra subclasses it’s +20% one thing, +10% another.
- For Neutral subclasses, it upgrades an ability of some sort.