Chad’s Codex to Monsters and Species
There are many monsters in the wonderful continent of Vesteria. Some have special attributes and abilities; even other species stronger than them. I will be going through each monster that has been discovered.
The Shroom Family
Level 1/ Found in Mushtown and Mushroom Forest.
A firstborn shroom. It is incredibly weak but can cause slight damage.
Tough Baby Shroom
Level 2/ Found in Mushtown.
A tougher variant of a Baby Shroom. It is still weak but has a big amount of health.
Level 3/ Found in Mushtown, Mushroom Forest and Mushroom Grotto.
A teenager shroom. They are in the middle of their lifespan. These can do heavy damage when group up. At low health, they release a poison gas around them.
Level 6/ Mushroom Grotto.
A variant of a Shroom. Their basic attack is releasing poison gas. This can do extremely heavy damage to Vesterians nearby.
Level 5/ Mushroom Forest and Mushroom Grotto.
A shroom at the end of its lifespan. They have a lot of health and do a powerful jump move every 2 kicks.
Level 8/ Shroompocalypse.
A variant of an Elder Shroom. It is more powerful than a regular Elder Shroom and still has its powerful jump.
The Hog Family
Level 7/ Great Crossroads.
Hogs run toward a Vesterian and ram them. This causes the Vesterian to be pushed back by great force, along with slight damage.
The Crabby Family
Level 9/ Scallop Shores.
A regular crab that is very huge. Their attack is not something to be too worried about.
Forsaken Crabby (Not available)
Level 31/ Forsaken Isle.
An insanely more powerful variant of the Crabby. These crabs are nothing to mess around with.
The Goblin Family
Level 9/ Enchanted Forest.
A goblin that has a slight appearance of a Vesterian. These small creatures usually throw rocks at their enemies.
Level 13/ Enchanted Forest.
A goblin variant with more power. These shamans make regular Goblins more powerful.
The Treemuk Family
Level 9/ Redwood Pass.
A tree that happens to be alive. Their menacing eyes glow within Redwood Pass at night. They can often be accused of fireflies. Their attack is very moderate; you won’t have to worry about these.
The Spider Family
Level 16/ Enchanted Forest and SQR.
A large spider. They are usually around their teenage. They can do big damage when crowding Vesterians.
Golden Spider (Not available)
Level ?/ ???
A golden variant of a spider. They often give riches to those who slay them.
Level 17/ SQR.
A spider that’s more dedicated to the Queen. They serve as general protectors for the royal family.
Level 18/ SQR.
A young spider. Their dark blue hue shows they were recently born. These do insane amounts of damage to those are dare get close.
Boss: Spider Queen
Level 25/ SQR.
The Spider Queen herself. She is dangerous to anyone that dares to enter her lair by doing insane attacks.
The Yeti Family
Level 12/ Redwood Pass.
A newborn yeti. They are generally passive until a Vesteria comes near, rushing toward them to headbutt using their small antlers. They sometimes fall on the floor if not successful.
Level 20/ Redwood Pass
A grown yeti that comes out every hour. This is highly feared to many. Its attacks can do damage to any Vesterian nearby. It is best to not get near it when attacking.
The Guardian Family
Level 14/ Redwood Pass and the Colosseum.
A magical hunk of rock powered by its core located in its head. It can do high chunks of damage to low-level Vesterians. They can often be mistaken for regular rocks.
The Rubee Family
Level 17/ Scallop Shores.
A much larger bee with rubies as their eyes. Their halo is highly intimidating to many. Their stinger is also very effective on Vesterians. They can also fly high heights.
The Scarecrow Family
Level 12/ Great Crossroads.
Scarecrows that have been turned alive. They were once to protect the citizens there when a mage made them alive, but the spell backfired and made things even worse. They often pretend they are regular scarecrows.
The Snel Family
Level 18/ Shiprock Bottom.
A snel that has adapted to the forests of sea kelp. They aren’t generally dangerous.
Level 19/ Shiprock Bottom.
A snel that lives in the bare ground of sand. These snels aren’t as harmful as others.
Level 20/ Shiprock Bottom.
A snel that adapted to the darkness of caves. They are the most powerful of the snel family.
Level 17/ Shiprock Bottom.
A snel that adapted itself to the warm sun. It is very weak compared to others in the family.
The Batty Family
Level 23/ Nilgarf Sewers
A large bat that dedicates itself in murky sewers. They can do powerful damage when they hit every so often. They are the enemies of Ratties.
The Ratty Family
Level 21/ Nilgarf Sewers
A large rat that dedicates itself in the dark sewers. They do powerful damage when they hit often. They are the enemies of Batties.
The Mogo Family
Level 32/ Forsaken Isle
A tribal creature that jabs enemies with a spear. This is very powerful.
Level 34/ Forsaken Isle
An enhanced tribal Moglo that throws spears at Vesterians. They usually hide on top of houses.
Boss: Mo Ko Tu Aa
Level 35/ Forsaken Isle
The god of the Mogo family. It punishes Vesterians with their unique abilities. This is powerful to any level Vesterian.
The Dunes Family (Not avaliable)
Level 35/ Whispering Dunes
A scorpion that will poison anybody they seek.
Level ???/Whispering Dunes
An extremely deadly enemy to any level Vesterian. These are very harmful to melee and range-loss Vesterians.
Level ???/ Whispering Dunes
A mischievous deadly worm that will murder any poor Vesterian in its way.
The Bandit Clan (Not avaliable)
Level ???/ The Gauntlent
A Vesterian that has taken pride being a bandit. They stand around the Gauntlent for intruders.
Level ???/ The Gauntlent
A higher achieved bandit. They are more powerful.