I’m glad that there has been a nerf to prevent potion spamming but I feel like it could be worked upon to make it better. So far, the potion system works like this: You take some time to consume the item and then it heals in increments, similar to the regeneration spell. In my opinion, this makes the game extremely harder as you have to wait to consume items which can be accidentally canceled by clicking or sprinting.
My idea to improve on this would be to change the order of how it works. Instead of having to wait for the heal, it would heal in increments immediately. There would still be a cooldown to consume the item, but it would be healing you as you are using the consumable. For example, you drink an orange potion and it heals 300 hp within 5 seconds as soon as you drink it, which is a good 60hp/second. If this seems too similar to the old version, perhaps consider a penalty like waiting 3 seconds after to consume another item. For items like the STR potions and runes, the current system would work fine for them. Feel free to tell me your thoughts about this idea, like improvements or concerns, and please vote in the poll below.
- I like this idea, the potion nerf is too harsh.
- This idea is bad, the nerf is fine.
- I don’t like the nerf, but this isn’t what I was thinking.