I got ideas for adventurer progression
so we all know once adventurer gets to lvl 10 its kinda bad so i got across this ideas in my mind.
Since stick is bad here we go:
Trainer: Adenventurer combat trainer
Location: Nilgarf safe global pvp zone
Teachs us combat dealing dmg with punch (starting)
Passive: Leg combat
Elbow breaker: strong attack that slows enemy attack speed for a small period of time.
Punch barrage: 5 punches in a row dealing a considerable amount of dmg
Kick: does a kick : ) (maybe knock back)
If there is a sub class i cloud only think about one
Ki punch : removes a small amount of your hp in order to do a stronger punch envolved in vital energy (stack with vit?)
Monks pride: have dmg reduction by 65% (5 secs)
Ground smash: Strong kick on the ground (aoe) that deals considerable dmg
For armour and stuff i couldn’t think about anything
But for weapon there is none but only maybe hand wraps crafted out of boss materials to buff stats (give perks) depending on boss